Even with just the quick-start rules and bits gleaned from the 'look inside' function of the amazon entry for the book, i've managed to create a perfectly fit character - totally randomly, and they're awesome!
He's a cyborg mercenary. His stats are pretty poor with his only bonus, a small one to strength, and his endurance is pretty low at 27 (that stat is basically your hit points). But many random rolls later, he suddenly became awesome. His stats weren't really improved, but he ended up with Brawling 5 skill which grants him 2d6+6 damage and although he only rolled 2 implants, they complimented his abilities perfectly. First, he got a Force Field Generator, which is basically damage reduction of 10 per round - there is a 1 in 6 chance that the damage reduction is 10 per attack and i got it! His second implant is a Retractable Laser Pistol in his wrist which deals 1d20+10 damage per hit (shows how awesome the brawling damage is) and also allows him to fry opponents in punching range if his fists let him down.
Together with his Junk Armour and Dodge skill of 2, he has a Defence Value of 12 (20 with a Dodge-able attack) (this is subtracted from opponents chances to hit you) and Damage Reduction of 10 when he activates his forcefield (200 rounds worth before needing to recharge).
Brawling 61% 2d6+6 damage - can be used for stun damage or normal damage
Laser Pistol 60% 1d20+10 damage
Once i get the proper rulebook, i'll be able to finish him off properly because i actually rolled a Brawling of 2 and Unarmed Combat of 3 and apparently you can only have one of those, so i'll have to look to see what the difference is and maybe swap to UC 5 instead. Need to complete his equipment too.