I'm never averse to looking at a new RPG system and seeing if it works better than one I'm using now or has ideas that I can steal. This is especially the case with Supers systems, since none of them has ever 100% worked for me. Lots of them have concepts I like but tied to other things I don't.
MHR handled the idea of team power imbalance better than any other Supers RPG but failed on some other levels for me. The old Mayfair DC Heroes had that power ranks table but too much crunch on top of it and I didn't like the D&D relic of enforced power levels for M&M in any edition. Champions looks like something that's great if you're willing to put in the time needed to write up the stats in between sessions and FASERIP... Um... Why do people like this thing again?
So I'll be looking at the game just to see if the system is any good. If the setting is all the shit from the current comic universe then that can just be ignored. I mean, we're talking about Superhero RPGs here. Anyone who's read one that's not an official license has seen the parade of cringe-worthy example NPCs they all include. Do you feel obligated to use them if you run the system? No, and the fact that in the upcoming game the fact that these people have appearances in comics by a big name company doesn't change that.
I mean, the official press release there has done one thing right. It's made sure that every gamer who reads about it will look up more about the game just because we want to know WTF a d616 roll looks like.