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Tenra Bansho Zero Kickstarter

Started by Skywalker, August 18, 2012, 12:29:10 AM

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Skywalker

Damn good 7 year's work for the author. ;)

Dirk Remmecke

Quote from: Skywalker;580187Damn good 7 year's work for the author. ;)

Damn good 7 year's work for the translator.
(And I believe that that is even more hard work than being the author. A translator has to stay true to the author's line of thinking, writing style, and voice.)
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

Skywalker


Skywalker


vytzka

Tadadadada da da dada

Is it can have be moar stretch goawl tiem nao?

Skywalker

$70K and $80K stretch goals up. Hardcover, more scenarios and a third setting hack. OMG that's a lot of stuff.

Skywalker

Less than $1K to go to the big $80K stretch goal and still 3 and 1/2 days to go.

Skywalker

Wow, TBZ has done $12.5K today, on top of the $4k yesterday :eek: Its sitting at $93K with more than 2 days to go.

Skywalker

Tenra Bansho Zero KS has finished. It reached just under $130K.

Ladybird

Quote from: Skywalker;583025Tenra Bansho Zero KS has finished. It reached just under $130K.

Biiiig surge after the Escapist Expo.

I'm in for $100, it seems - the hardback upgrade was a must, and the Director's Cut book and dice too. Pity about the non-US shipping, though.
one two FUCK YOU

Skywalker

Quote from: Ladybird;583029Biiiig surge after the Escapist Expo.

There was a Penny Arcade article that helped the usual last 5 day surge.

RPGPundit

I wonder how many people will be disappointed when all the seemingly awesome cool stuff like mecha and taoist magic and samurais and all that end up being bridled to a Storygame system and not an RPG at all. The guys wanting to know how much damage their martial arts styles or missiles would do are going to be pretty pissed if it turns out that what determines that is how well they "present a kabuki-style theater performance" to the other players.

RPGPundit
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The Yann Waters

Quote from: RPGPundit;583496I wonder how many people will be disappointed when all the seemingly awesome cool stuff like mecha and taoist magic and samurais and all that end up being bridled to a Storygame system and not an RPG at all. The guys wanting to know how much damage their martial arts styles or missiles would do are going to be pretty pissed if it turns out that what determines that is how well they "present a kabuki-style theater performance" to the other players.
Nah, the basic resolution system seems conventional enough, as illustrated by this comic. The other players can reward good roleplaying with a special currency, though, and the players of injured characters may choose to allocate the damage to either a brief loss of vitality or more serious wounds which however also grant a general bonus to actions.
Previously known by the name of "GrimGent".

Dan Davenport

Quote from: GrimGent;583512Nah, the basic resolution system seems conventional enough, as illustrated by this comic. The other players can reward good roleplaying with a special currency, though, and the players of injured characters may choose to allocate the damage to either a brief loss of vitality or more serious wounds which however also grant a general bonus to actions.

Yeah, I have to agree with GrimGent. I'm quite storygame-averse, but based on my Q&A session on the game, it sounds relatively conventional.

Of course, the company has informed me that they don't offer review copies, so I won't be able to tell you how it plays in practice. :)
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Skywalker

#74
As others have said, it is a conventional game in most senses with a single non-conventional overlay with karma and fates. Not that much different in balance to the likes of Exalted or Pendragon. FWIW the game was actually designed in 1996 :)

Weapons have damage ratings and, in terms of satisfying people's need for detail, this example of an archetype and art of war on RPGnet shows that it won't be shared narrative handwavum in the slightest :)

Quote- An Archetype
Gunlancer
Karma Cost: 56
Skills: Marksman (4), Notice (3), Pursuit/Hunt (2), Stealth (2)
Attribute Penalty: 1
Primary Attributes: Agility, Senses
Station Requirement: 6
Equipment: Gunlance, 10 additional soulgems
Equip Cost: 12
Weapons: Gunlance
Ranged: Damage +10, RoF 1, range 400m, Ammo 8
Melee: Explosive Spiker: Damage +4 [+6], RoF 1, Ammo 1
(+6 damage happens when 1 soulgem is spent to activate explosive spiker)
Special Abilities: none
Fate: Taboo: Disloyalty
You both fear and hate disloyalty, regardless of whether you are the victim or perpetrator. This could be due to some event in your past, or simply your professional honor.
Description: You are an elite soldier, skilled in both sharpshooting and tracking.

- An Art of War
Black Wing Gun Style
(Kuroba Yauchi)

Skill Used: Marksman
With the use of gunpowder based weapons becoming more prevalent, various fighting styles that use these gunpowder weapons are also being developed. One of these styles is the Black Wing Gun Style, in which practitioners master the art of shooting with one weapon in each hand.
The name comes from its founder Ujima Kojo, who, wearing a black breast-plate, charged into battle with pistols strapped all over his body. It is also said that his only companion was a white dove which was never far from his side.
Skilled Rank (Skill Level 2): Double Shot
With a gun in each hand, you make a simultaneous attack with both weapons.
Designate one gun as your primary and the other as secondary, and make a single attack roll. If you hit, both weapons strike simultaneously, providing a +1 bonus to the damage modifier of your primary weapon. The +1 bonus represents the additional damage provided by the second weapon.
If the ranges for your weapons differ, use the shorter range.
Advanced Rank (Skill Level 3): Falling Star Shot
Although you wield two guns, one in each hand, you attack in unison as if they were one. When using Double Shot you add the damage modifiers of your secondary weapon as well as the primary weapon to the damage of each attack. The effect of Double Shot is cancelled when Falling Star Shot is used.
Master Rank (Skill Level 4): Cross Shot
At this stage you learn to shoot effectively at close quarters that would normally be thought of as impossible for a ranged combatant.
If you wield a weapon in each hand, you can block your opponent's unarmed and melee attacks with one gun while shooting with the other. In other words, you can defend against Melee Weapons and Unarmed Combat attacks, and make counterattacks, all using your Marksman skill.
You cannot use Cross Shot and Double Shot/Falling Star Shot together.
Supreme Rank (Skill Level 5): Lightning Shot
Masters of this style learn to use their dual weapons as if they were an extension of their body. They think and even see through their weapons, their left and right hands an extended part of the user's senses.
This technique allows you to defend and counterattack against incoming ranged attacks using your Marksman skill.