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Do mechanics influence play?

Started by dindenver, December 08, 2008, 12:12:19 PM

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PaladinCA

Quote from: HinterWelt;272662Maybe if we dip Kyle's nuts in chocolate?

There's an image I won't be able to purge for a while.

James J Skach

Quote from: flyingmice;272657I like nuts and fruit.
Squine..
The rules are my slave, not my master. - Old Geezer

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James J Skach

Quote from: HinterWelt;272662ETA: You know Clash, Linda really likes the idea of putting out a "Gamer's Cookbook". We have fights over the title. I like "To Serve Gamers" and she think "Gamer's Cookbook". We should collaborate. ;)
Advanced Kooks and Kitchens - AK&K
The rules are my slave, not my master. - Old Geezer

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PaladinCA

Group B snacks look like more fun to me. I can worry about eating healthy on the 28 days a month that I don't game. Since gaming is about fun...

People - Snacks - Setting - System

I can actually accept that paradigm.

flyingmice

Quote from: James J Skach;272672Advanced Kooks and Kitchens - AK&K

I like To Serve Gamers, with fava beans and a nice chianti.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
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Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

kogi.kaishakunin

I dont want to alienate people on my first post but I am sure I will. I think play is greatly influenced by the mechanics of the system. When you boil down good ole d20 or Gurps you get what the names implied, generic. Roll a d20 for your action. I have noticed that a lot of people default to "5' step and attack" kind of mentality. They will pateintly wait their turns and say OK I am going to attack the Blah Blah Blah. It does not matter weather you are a giant warrior of sneaky rogue.

Now systems that have incorporated theme into their mechanics are far superior. Deadlands (OG), 7th Sea, Shadowrun, and Exalted  all have theme based game mechanics at their core. They all have taken a step away from "5 foot step and attack" mentality. Now I would guess from other posts that people will poo poo my comments as being the cinematic style of play that most of these games try to use as being the culprit of the game play change. This may be true. But I am infavor of that style of play and have tried unsuccessfully to incorporate that play style into my D&D games. My players STILL took "5 foot step and attacked" even though I told them I would modify their rolls to include the COOL things they could try. Even though I gave them a reroll pool and kharma bonuses for stunt actions they still waited their turns and then attacked blah blah blah.

I think all systems can be boiled down to two types. One is percentile based the other is dice pool based. One is for mechanics with game play that better suits table-top mini battlers. The other is flexible and emotive which better suits LARP-ers. They both work well if the players all play that style and the DM wants to craft stories that fit that genre. If you are truly trying to "Role Play" than your fearless ogre barbarian who smashes things without thinking should still smash things regardless of mechanics.

I think how they smash those things is what changes.

Those are my two scents:
Opinionated & Moody
BUT
[/SIZE][/B]
The three letters, the one little word, that separates man from his dreams.

HinterWelt

Quote from: James J Skach;272672Advanced Kooks and Kitchens - AK&K

I don't know. That seems like an unwholesome cross between an AK47 and the KKK...

Bill
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One Horse Town

Quote from: kogi.kaishakunin;272691Those are my two scents:
Opinionated & Moody

Are they from Chanel?

flyingmice

Ranger Smith won't like that, Kogi!

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Kyle Aaron

Judging by their analysis of us, storygamers are not fond of cheetos, either.

Well actually they express no opinion on snacks, instead talking about other shit, but I thought that might make it sound more interesting. Sorry.
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