SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Tell me about your current character

Started by Name Lips, April 27, 2006, 10:43:31 AM

Previous topic - Next topic

khyron1144

My most recent character is Hrothgar Odinson a human barbarian.  He's kind of Conan with the serial numbers sanded off a bit.

About the most interesting personality quirk of his is that any obviously monstrous creature he kills, he skins.


I haven't played in a few months, though.  Ran into scheduling conflicts with work.
In the sphere where I was born
Lived the oldest Gnome I've seen,
And he told us of his days
In the Gnomish Space Marines...

ergeheilalt

I'm playing two characters...

Lancarver ir'Arnyan - a Cyran noble warrior, Lan survived the Day of Mourning and has lived the past four years (the game takes place 4 years, rather than 2 years after the Day of Mourning) in Sharn, seeing to the needs of his exiled Cyran brothers and sisters. After being asked to retrieve an artifact from the bowels of Sharn (and thus getting a reward to pay for rent), things went haywire when his boss doubled crossed him and his friends. Lan ended up traveling to Darguun, seeking more information on the artifact.

Lan is a spellsword/eldritch knight multiclassed character. He's also a ladies man and the defacto party leader - seeing as during the campaign, he's the only character still around from the original "get item X for me" adventure.

Sakor Gersason is my other character, in a planescape game. The game has been running for four years now. I was initially the DM in the online game, however, I told the players in advance that I'd be stopping the game when I started college. Well, the players wanted to continue and another player volunteered to DM the game. In order to bridge the campaigns, the game went planar - and my character hails from the homeworld of most of the other characters (since the planescape switch over - we've gained 3 more players).

Sakor is the lone disciple of the god of magic for the PC's homeworld - which was conviently destroyed by The Eater of Worlds. Sakor has been selected as Nemamiah's Choosen (the DM is using the Four Horned Feathered Fowl as planar powers above the power of other deity powers.). Sakor seeks to keep his dead god alive by converting others to the faith and making sure Seekers of the Source keep their god-drills off his corpse floating on the Astral Plane.

Recently Sakor learned that the party conspired against him and stole his notes on the anatomy of modrons and the horrible experiments the Tacharim arcanists performed by grafting modron body parts to humanoids. Of course, it hurt Sakor all the more to find out his love interest, another player in the game, did the stealing on the night they first slept together.

Sakor is by far the most fun and the game has plenty of social roleplaying, building lives for Clueless primes on the outerplanes, kicking ass, and following the Modrons as they march around the Great Wheel.
 

Lady Lakira

Now that the school year is over:

Chailyn - sword swingin', honour-bound psychopath in an Alternity game. I think the only reason why she hasn't gone completely apeshit and killed everyone is because she's tightly bound by that bizarre code of honour of hers.

Katherine Matthews - Euthanatos mage in a LARP who teaches at an "Xavier's school for the gifted"-esque Academy. I'm the only member of the faculty who shows up on a regular basis, though, which means that despite being a junior teacher everyone comes to her with Dire News Of The End Of The World and expects her to do something about it. She's very tired right now.

Nicola - Daeva in a Vampire: the Requiem LARP with house rules (because the new MET system is so dumb...). A pissy, arrogant socialite who often chooses not the be tactful because she doesn't have the patience for many of the games being played in court. Thus far I haven't seriously offended anyone (I think) but I suspect this is because no one has done something so utterly idiotic that she's felt the need to rub their face in it. There's a good dynamic between Nicola and Finaira's character since they've hated each other since before the game started.

Sister Mary Cooper - a Dog from Dogs in the Vineyard. I took the stereotypical "good woman who knows her place" and turned her into a Dog without adding in the angst. Or at least, not a lot of it. She was worried that a man was going to demand her hand in marriage and while she certainly wants to get married one day, she didn't think it was supposed to be with him. So now her place is with the Dogs until the King of Life calls her to a different duty.

Dem... something - It's funny, but I can't even remember the full name of this character. I keep thinking of her as "the dwarf", I suspect because she refers to everyone else as things like "priest" or "Sneaky" or whatever. Anyway, a dwarven musketeer in the Evernight campaign setting of Savage Worlds. It amuses me to preen about my beard and huff about the short lives of humans. Arrogant twit.... :)

Plus a new character (necromancer in a Scandinavian folkloresque setting using Levi's Exchange system) once Finaira starts up her campaign....
"I have a theory: it could be bunnies." - Anya, Once More With Feeling

Technicolor Dreamcoat

This might be considered spam, but I don't have anything to do with the escapist.com site.

They have a feature there, called "Tell me about your character", and from what I've heard, they're looking for people to participate.

So maybe it's something for you?

As for me, I've been DM'ing the past 2 1/2 years, so unfortunately I've got no character to talk of.
Any dream will do

Zombie Hunter Woz

Father Aster of Venya –  I started out playing him as a 1st level half-elf cleric of Heironeous.  He was an orphan who had been raised by the church to be a war-priest in their army.   8 years of D&D later he is a 22nd level cleric/paladin/Shining Blade half-celestial son of Heironeous.  Our group is in the midst of trying to stop a cult from resurrecting Frenit (sp?), Asters half-brother (also a son of heironeous) who fell to the darkside, so he can lead an army of demons in conquering the world.  Aster is full of righteous fury and unwavering faith, but he fears above all things following in his brother’s footsteps and being a disappointment to his father. Aster wants to redeem his brother, having known no family his entire life, but is resigned to the fact that he may have to destroy him instead.

I cant wait for this game to be finally over.... im looking forward to something a little more "normal" and a lot less Lawful Good!
Crazy has come to town for a visit

Ben Lehman

I've got a couple of characters going right now:

In Nine Worlds, I play Oliver Xendlos, a doctor from Sol.  Sol is the most enlightened, educated, and sophisticated of the worlds, and Oliver is the best and the brightest of Sol's highly educated upper class.  He's on the run because he found out the Apollo (Sol's ruler) unleashed a plague on his own citizens.

Oliver is really fun to play, because he's charming, dapper, sophisticated, and earnestly a good guy.  In Nine Worlds, you have to balance your character between Arete (your natural skill, capability, and excellence) and Hubris (your ability to subvert the Gods' world with magic).  Oliver is pure Arete.  He's insufferably good at everything.  One of my favorite moments was picking up a decorative fencing sword from his ex-girlfriend's mantlepiece and single-handedly subduing Herakles and a dozen operatives from AEGIS (Zeus's secret police organization.)  He was, of course, captain of the fencing team at University.

He just got back to Sol and is headed for a showdown with Apollo next session (whenever that is.)

My other character is my D&D character, named Sharif.  He's Human Paragon 3 / Fighter 4 / Blackguard 1 right now, and looking to go pure blackguard for at least three more levels.  He's a straight-up high strength Power-Attack greatsword fighter.  His deal is that his homeland was invaded by dragons, and that he has made a pact with the abyss to gain the strength to fight them (Blackguard levels + his bad-ass Black Sword).

I haven't played him enough to really get a handle on him yet.  The game is play-by-chat, which is *slow*.

yrs--
--Ben
An :unitedstates: living in :china:
This is my Blog
These are our Games

shooting_dice

I'm playing Gavaran, a Rogue 2/Monk 2 in a burglary based, urban D&D game. Gavaran is an inventor and a kind of proto-scientist; his levels in monk reflect learning "scientific" athletics and fencing. He's a smith by trade but only got there over the course of a difficult life where quite a few robberies and penny-ante schemes got him the money to set up shop. The long term plan is to steal the scientific secrets of he local clerical-technological order to free crafts and science from the grip of the aristocracy and their priestly pals.

As the only party member with a buisness that's open to the public, his forge and store has become a discreet meeting place between capers. He tends to fiddle out the details in a plan (all robberies occur according to a carefully rehearsed plan -- we don't randomly crawl places, ever). He tends to have eccentric but functional ideas, such as forcing the party to wear outrageous duck hats during a robbery (people focus on the duck hats instead of faces). He has a twee British accent (remnant of an abandoned experiment in social climbing) and is prone to histrionics about little things, but not important ones. He also loand money to one party member who spends everything on mistresses, bastards and luxury items.
 

Knightsky

Scott is my character in our current Witchcraft campaign (a variation on the default campaign setting for Witchcraft, one where magic and the supernatural is out in the open - think Shadowrun in the modern day).  A college drop-out magician with a wide range of abilities.  He used to work in a bookstore and play blues music part time.  He recently joined a detective agency that specialies in 'weird stuff' (due to a financial windfall, he now owns the bookstore, and still plays blues gigs on the side).  Besides his magical skills, he can draw on a huge number of skills that he remembers from several past lives.

Despite carrying a gun as part of his job.  He prefers not to kill if possible.  He's only had to do so twice, when there really wasn't any other option, and both times have left him pretty shaken.  He prefers to use the threat of a gun over actually having to fire a gun at someone.
Knightsky's Song Of The Moment - 2112 by Rush

Games for trade (RPG.net link)