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Mission-based campaigns

Started by The Butcher, May 06, 2015, 10:41:42 PM

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jibbajibba

When I ran Strontium Dogs And the PCs were all mutant space bounty hunters there was always a bulletin board of perps they could go after. The bounty was often a fairly good indication of the level of risk.

Once in the field the game was run as a sandbox, the PCs were great at ignoring plot hooks and mission creep though.
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Jibbajibba
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A lot of my campaigns are a blend of sandbox games that flit in and out of mission-based direction.
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