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(Tell me about) Madame Guillotine RPG

Started by Bland Joe Dwarf, July 28, 2013, 10:01:27 AM

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flyingmice

Quote from: Bland Joe Dwarf;675533Thanks for the clarification ! Pity, though, as it shows there really is no RPG set in the French Revolution. Strangely, as there are examples set in the Napoleonic Wars (Duty & Honor, In Harm's Way) and in the Absolutism Period (Flashing Blades).

In Harm's Way: A Napoleonic Naval RPG explicitly covers the Revolutionary period as well, just at sea only. In fact, it can cover all the way back to the French and Indian/Dynastic Wars with a few simple modifications - like no carronades before about the 1770s, and a change from a gaff spanker/driver on the mizzenmast to a lateen sail before the 1790s.

-clash
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RPGPundit

GURPS pimpernel is actually a tremendously good sourcebook.
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Bland Joe Dwarf

Thanks for all the suggestions, I always thought about checking out In Harm's Way (and Duty and Honour, for that matter), and I definitely knew about GURPS Scarlet Pimpernel, but I must say that I think those couldn't convey the exact emulation one expects from a French Revolution game.

When someone goes for a swashbuckling game, it is expected to go for different shades of fencing schools and such, and that it should matter in game.

By the same logic, a military history RPG should go for gritty and tactical, whereas a French Revolution game, imho, should go for gritty, political and unpredictable.

And don't get me started on Scarlet Pimpernel turning the revolutionaries in villains.
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Rincewind1

Quote from: Bland Joe Dwarf;679204Thanks for all the suggestions, I always thought about checking out In Harm's Way (and Duty and Honour, for that matter), and I definitely knew about GURPS Scarlet Pimpernel, but I must say that I think those couldn't convey the exact emulation one expects from a French Revolution game.

When someone goes for a swashbuckling game, it is expected to go for different shades of fencing schools and such, and that it should matter in game.

By the same logic, a military history RPG should go for gritty and tactical, whereas a French Revolution game, imho, should go for gritty, political and unpredictable.

And don't get me started on Scarlet Pimpernel turning the revolutionaries in villains.

Well, admittedly, Jacobins were a very bloodthirsty bunch, and I speak that as a huge fan of French Revolution.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Bland Joe Dwarf

Quote from: Rincewind1;679207Well, admittedly, Jacobins were a very bloodthirsty bunch, and I speak that as a huge fan of French Revolution.

I agree that we shouldn't condone the Jacobins. In fact, the First French Republic debacle is pretty much on them, and the blood spilled. On the other hand, turning them into mustache twirling villains doesn't sit so well, again imho, in a French Revoltution game.
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