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Author Topic: Take the King Stannis Challenge!  (Read 1822 times)

Gunhilda

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Take the King Stannis Challenge!
« on: April 01, 2006, 12:03:35 PM »
Actually, challenges, to be precise.

Challenge one is the RPG Owlbear: you take subsystems from different gaming systems and slap them together to create a monstosity of a system that is as dorky and ungainly as, well, an owlbear!  For example, you might use the hit location system from Twilight 2000, the magic system from 1st edition Runequest, the gun combat rules from d20 Modern, and the penis size rules from FATAL to make your dream 1860s Western game!

Challenge two is Adventure!  For those of you who don't visit RPG.net, Adventure is a pretty good game designed for pulp settings.  The goal of this challenge is to use it for the most inappropriate setting you can think of -- something as un-pulp as you can imagine.  Like 2001: A Space Odyssey.  It just screams pulp, doesn't it?  :heh:

Take either challenge or both!  Everyone who takes the challenge is a winner because, somewhere, you know King Stannis will be twitching with rage.  And he likes that sort of thing.  :deviousgrin:
 

Bagpuss

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« Reply #1 on: April 01, 2006, 12:06:51 PM »
I was thinking for Challenge one, that Millenium's End combat system would plug in well with Toon's setting but using D20 Modern's character classes.
 

Dr_Avalanche

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« Reply #2 on: April 01, 2006, 12:25:08 PM »
Alright, let's see... The realism of the Phoenix Command combat rules is awesome, imagine maneuvering at a detail of 1/10th of a second. Most turns, nobody gets to act, just the bullets in the air... I think that'd go awesome with the vehicle rules of D20 modern. The advantages/disadvantages of GURPS should be in there, along with the skill system of Ad&D. For experience, we'll use Cyberpunk 2020, because you know, it has to work with *some* system out there, even if it didn't work with CP2020. And then let's add the magic system from Amber DRPG, and I think you have one wicked roleplaying game!

The Adventure! challenge is harder... I'm thinking something low-key, where you like a certain amount of realism (as in non-heroics) would be ideal. How about running Call of Cthulhu with Adventure! rules?

(The real problem is that Adventure! actually would work really well with a lot of different genres if you really wanted)

Zalmoxis

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« Reply #3 on: April 01, 2006, 12:25:14 PM »
My game will be called Pit Bulls and Potty's, a medieval setting revolving around pit bull owners and the adventures they have in a great toilet dungeon called Underpotty. It will use the character creation rules from RIFTS, the magic system from FUDGE, and the Paranoia sourcebooks. It will also use the "millions of tiny d6's" dice mechanic from Champions.

Gunhilda

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« Reply #4 on: April 01, 2006, 12:41:43 PM »
My stomach did a few flip-flops as I read these first three entries, so you're definitely doing it right!  :bow:

"For experience, we'll use Cyberpunk 2020, because you know, it has to work with *some* system out there, even if it didn't work with CP2020."  :heh:  Almost made me drop the banhammer I was laughing so hard!
 

Thjalfi

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« Reply #5 on: April 01, 2006, 12:55:10 PM »
all right! lets start with attacks of opportunity, because they are teh awesomest evar! lets add them to Exalted combat, and throw in some ars magica to boot! oh, and we totally need to do megadamage from rifts, because it's got the coolness factor!

toss in just a sprig of old school champions (just for flavor, mind you) and you've got the absolute perfect system for playing in my new Transformers Mega-awesome game!
 

Zalmoxis

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« Reply #6 on: April 01, 2006, 01:04:22 PM »
Oh, and my game system would not only feature Mega Damage, but an even more impressive Ultra Mega Damage. This would deal damage that could only be stopped by Ultra Mega Armor, which is 1,000 time more powerful than Mega Damage Armor, and 10,000 times more powerful than a kevlar vest. Dog Boys would be replaced by Pit Boys, a class of dog-men known for toilet humor and an obsession with rap music and leftwing politics.

Sigmund

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« Reply #7 on: April 01, 2006, 01:04:35 PM »
How about using Adventure for Song of Ice and Fire...that'll really get Stannis twitching for sure ;)
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Gunhilda

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« Reply #8 on: April 01, 2006, 01:07:22 PM »
Quote from: Sigmund
How about using Adventure for Song of Ice and Fire...that'll really get Stannis twitching for sure ;)
All right!  I like the way you think!
 

bondetamp

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« Reply #9 on: April 01, 2006, 01:58:12 PM »
Exalted and RaHoWa should be an excellent mix.

I think that Adventure!'s pulpy fun and player empowerment would work wonderful for an rpg based on Kafka's "The Trial".
 

Bagpuss

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« Reply #10 on: April 01, 2006, 03:11:14 PM »
I'm not that familiar with Adventure, how would it adapt to using it for L5R?
 

Dr_Avalanche

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« Reply #11 on: April 01, 2006, 03:12:54 PM »
Quote from: Gunhilda
"For experience, we'll use Cyberpunk 2020, because you know, it has to work with *some* system out there, even if it didn't work with CP2020."  :heh:  Almost made me drop the banhammer I was laughing so hard!

:bow:

Cyclotron

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« Reply #12 on: April 01, 2006, 06:43:07 PM »
Alright.

I'm going to design a Science Fiction Roleplaying Game entitled "Pedantic Psuedoscience".

We'll start with the chracter generation rules from Traveller, since it can never take too long to generate the stats and abilities for a character, especially if there's a chance for to die during that process, forcing you to start over from the beginning. Not to mention, that the game will be using the abilities and skills from Paranoia... You gotta love having an attribute called "Chutzpah". Next, we'll use a combination of d20 rules and WEG's d6 for skill resolution... instead of rolling a d20 plus modifiers, you'll one d6 for each plus in your skill bonus (ex: if you have a total of +8 for your pilot check, you roll 8d6 to determine your skill check result). Okay, now for character combat, we'll use a modified version of BattleTech, including hit locations for armor and critical hits, etc. For space combat, we'll use the rules for Starfleet Battles.

Setting and source books would include The Audubon Society's Field Guide to the Night Sky, Michael A. Seeds' Foundations of Astronomy, Raymond A. Serway’s Physics for Scientists and Engineers, Issac Asimov's Foundation and H. A. Rey's Find the Constellations.

All this will combine to create a game that sucks the excitement out of any extraterrestrial encouter, by drawing the cinematic action out into a scene that requires hours to resolve via esoteric nitpicks over obscure sci-fi trivia and pseudoscientific excuses.



As for Adventure!...  I say we play a pre-historic game of stone age survivial set in glacier covered Europe.
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Hastur T. Fannon

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« Reply #13 on: April 02, 2006, 03:58:22 AM »
I'm seriously considering adding the Horror Check mechanic from Grim Tales to nWoD.  Does that count?
 

Zachary The First

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« Reply #14 on: April 02, 2006, 06:33:39 AM »
I'll have the Complete Works of Rebecca Borgstrom fused with the Hybrid RPG.

Unfortunately, until someone invents the Pure Friggin' Gibberish to English translator, I'm afraid we won't know what the outcome is.
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