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Old School Primer: Rulings not rules. A brief commentary on a particular selection.

Started by Archangel Fascist, November 12, 2013, 04:42:53 PM

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Opaopajr

That's like a GM playing "gotcha!" At some point with player v. PC knowledge divide the GM is responsible to make sure the player is informed enough to make sensible decisions (or at least it is delegated away to assumed competency). Sure the player has a part in asking questions too, but gross discrepancies -- like adding hemlock and death cap mushrooms to their own evening garden salad -- should be a conscientious player choice.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

jibbajibba

Quote from: Opaopajr;709688That's like a GM playing "gotcha!" At some point with player v. PC knowledge divide the GM is responsible to make sure the player is informed enough to make sensible decisions (or at least it is delegated away to assumed competency). Sure the player has a part in asking questions too, but gross discrepancies -- like adding hemlock and death cap mushrooms to their own evening garden salad -- should be a conscientious player choice.

You have to remember that the GM is the players only interface to the world. Either you assume the pcs are aware of stuff accordingto their skills or you explain it all to the players.
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Bill

Every gm can't be perfect all the time.

Its easy to find flaws if you look; a gm can't be an expert in all fields.

So I think experience as a gm and flexability are key.

If a player corrects me about something I am clueless about, I find that helpful,and I adjust.

Adversarial crap is the kiss of death.

Opaopajr

Yes, if the trust is there, players are a great resource for knowledge. And like everything, the saturation of detail is only as relevant as to keep things moving.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman