This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
The message boards have been upgraded. Please log in to your existing account by clicking here. It will ask twice, so that it can properly update your password and login information. If it has trouble recognizing your password, click the 'Forgot your password?' link to reset it with a new password sent to your email address on file.

Author Topic: Systems and what to use them for  (Read 223 times)

el diablo robotico

  • Full Member
  • ***
  • e
  • Posts: 123
    • View Profile
Systems and what to use them for
« on: February 07, 2007, 11:45:13 pm »
I was going to add this to my other thread on setting/game conversion to other systems, but I figured it might deserve a separate thread on its own.

When I think about converting games, many times there's an underlying opinion that the game in question has a system that doesn't lend itself to the style or genre of the game. So with that in mind, are there specific systems you like to use for different styles of game or genres?

What system do you think is the best for:
Modern day?

Any other system that just screams a specific style of game or genre?