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System Troubles (The Hybrid System)

Started by beejazz, May 10, 2007, 02:42:24 AM

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James J Skach

I followed that link and....well...remind me to do something mean to you, Marco...

I couldn't even find an RPG there.
The rules are my slave, not my master. - Old Geezer

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Marco

Quote from: James J SkachI followed that link and....well...remind me to do something mean to you, Marco...

I couldn't even find an RPG there.

Dude ... I'm gonna blow your mind.

Seriously.

Some guy on RPG.net made a character.

It (somehow) kinda worked--he could explain how he did it--it was *for real.*

-Marco
JAGS Wonderland, a lavishly illlustrated modern-day horror world book informed by the works of Lewis Carroll. Order it Print-on-demand or get the PDF here free.

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joewolz

Quote from: MarcoDude ... I'm gonna blow your mind.

Seriously.

Some guy on RPG.net made a character.

It (somehow) kinda worked--he could explain how he did it--it was *for real.*

-Marco

Link required.
-JFC Wolz
Co-host of 2 Gms, 1 Mic

beejazz

Well... I picked up F20 and Fuzion, plus Star Clusters religion and biotech on impulse... we'll see how it goes.

J Arcane

Quote from: Zachary The FirstYou totally beat me to it. :)
 
It also sounds like if GURPS is looking a little heavy for you, you might do well to consider GURPS Lite (if that was really obvious, and you already have, my apologies). I mean, really, with that, you can pick and choose what you want and what you don't. Feats/Powers would be served in part by your Advantages and Disadvantages.
*smacks forehead*

I really hate hearing this.  It's a personal pet peeve of mine.  Please, repeat after me:

GURPS Lite and GURPS are the same game.

The only difference is that GURPS Lite lacks all the extra options of the full version.  It's like a shareware demo of a computer game.  

Worse still however, is that unlike Lite 3rd, Lite 4th isn't even a complete enough game to actually play with, more a handout for priming new players on the basic mechanics.  

What annoys me about this, is that a lot of folks absolutely refuse to acknowledge this (that they're the same damn game) in any way, because it means they'd have to stop trashing GURPS for being "too complicated".

You're also ultimately suggesting something that isn't going to actually be complete enough to do what he was talking about in the original post.  

By and large, the main complexity of GURPS is front-loaded in the character creation process.  After that, once you hit the table, it's really quite a simple game.  There are optional rules for adding further complexity to situations like combat and the like, but the basic combat rules are dead simple.  

The sheer amount of character options presented in the 4th Edition book may seem a bit daunting, but it's really no different from what you get with any decently exhaustive generic system, and moreover, it's exactly what the OP is looking for, if he wants a game that will be able to cover the wide variety of character types he discusses.
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Zachary The First

Quote from: J Arcane*smacks forehead*

I really hate hearing this.  It's a personal pet peeve of mine.  Please, repeat after me:

GURPS Lite and GURPS are the same game.

The only difference is that GURPS Lite lacks all the extra options of the full version.  It's like a shareware demo of a computer game.  

Hey, I just thought if he found all the options for GURPS a little daunting, perhaps he'd want to downscale things slightly.  That's all.  Not trying to trash GURPS or claim they are two different games.  Sorry  I stumbled onto your peeve.
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Marco

Quote from: joewolzLink required.
I wish, man. Like, if maybe their search worked.

-Marco
JAGS Wonderland, a lavishly illlustrated modern-day horror world book informed by the works of Lewis Carroll. Order it Print-on-demand or get the PDF here free.

Just Released: JAGS Revised Archetypes . Updated, improved, consolidated. Free. Get it here.

-E.

Quote from: James J SkachI followed that link and....well...remind me to do something mean to you, Marco...

I couldn't even find an RPG there.

ashcan.
-E.
 

beejazz

Quote from: J Arcane*smacks forehead*

I really hate hearing this.  It's a personal pet peeve of mine.  Please, repeat after me:

GURPS Lite and GURPS are the same game.

The only difference is that GURPS Lite lacks all the extra options of the full version.  It's like a shareware demo of a computer game.  

Worse still however, is that unlike Lite 3rd, Lite 4th isn't even a complete enough game to actually play with, more a handout for priming new players on the basic mechanics.  

What annoys me about this, is that a lot of folks absolutely refuse to acknowledge this (that they're the same damn game) in any way, because it means they'd have to stop trashing GURPS for being "too complicated".

You're also ultimately suggesting something that isn't going to actually be complete enough to do what he was talking about in the original post.  

By and large, the main complexity of GURPS is front-loaded in the character creation process.  After that, once you hit the table, it's really quite a simple game.  There are optional rules for adding further complexity to situations like combat and the like, but the basic combat rules are dead simple.  

The sheer amount of character options presented in the 4th Edition book may seem a bit daunting, but it's really no different from what you get with any decently exhaustive generic system, and moreover, it's exactly what the OP is looking for, if he wants a game that will be able to cover the wide variety of character types he discusses.
It seems I'm going to have to get specific on why not GURPS. In any case, I like having lots of options. I also like some amount of complexity in play. I never said GURPS was intimidating on the basis of lots of options or on the basis of complicated play. If there are specific things I dislike about GURPS, they are as follows:

Firstly, I've seen the magic and psionic systems and couldn't figure either. Now, it may be that the book I have is an old system or poor editing. There are just some kind of poorly explained concepts in all that.

Secondly, character creation is craaazy. I'm intimidated here not because I can't or don't want to spend an hour making one character... it isn't even because I know I'll end up having to walk every single player through character creation. It's because all that applies and because everybody who didn't go to college last year is going to this year. Any given group won't be able to play for more than a month or two (eight sessions MAX) and even that's a stretch.

Thirdly, Tristat does it better, and has more of what I'm looking for in one book (in my case, Ex Machina), rather than having Tristat: Psi, Tristat: Mech, Tristat: Cyberpunk (okay... so there's that... but it can simulate a number of things).

Maybe I'm wrong. Maybe I just got introduced through their lone crappy book.

beejazz

Okay... Just overviewed F20. It does in fact RAWCK. Also... would mecha fall under vehicle construction rules? How would all that work? Also gotta write some scifi equipment... Cool system.

Christmas Ape

Damn. I was totally hoping this would be a "I can't seem to figure out this one bit of Hybrid; here in subsection 19 of 'Polynomials and Throwing' the variable appears non-rational...", like someone had sat down with the Hybrid RPG and got only part of the way through...as if there were some part of it that were less useful as an RPG than other parts.
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flyingmice

Quote from: beejazzOkay... Just overviewed F20. It does in fact RAWCK. Also... would mecha fall under vehicle construction rules? How would all that work? Also gotta write some scifi equipment... Cool system.

I would think contructed as vehicles with Powers, for the weapons and such. It is indeed a cool, flexible system. :D

-clash
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James J Skach

Quote from: -E.ashcan.
-E.

Me? an Ashcan? Why...I don't know what to say...I'm speechless...thank you...thank you...

The html finally loaded for that page, and I remember why I erased it from my memory when I stumbled across it once before.

I'm a little confused by this rule (Part 2 of Rule #550):
Quote from: Mathew/C++For Part 1, then, the first modification to make to the Fibonacci # is TO add LOG10(% of accuracy of TL). But, even before that, one must NOTE THAT THE C# has properties similar to gravity, in that both are recursive, and using the Fibonacci series on C# doesn't always give you the correct TL # @ that C# when computing TL based on C#, since taking root Y, based on some Fibonacci #, which has to be modified, but when C# is small, that modification isn't too great NOR too complicated.
If you add LOG10 to the Fibonacci number, won't that throw off the entire sequence? And if you do that, how will gravity remain recursive?
The rules are my slave, not my master. - Old Geezer

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