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[SWN] Animals with Psychic Powers and Mad/Feral Psychics

Started by golan2072, October 07, 2014, 06:59:47 AM

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golan2072

In Stars Without Number, how do you handle animals with psychic powers? Give them a Discipline at a certain level and a pool of Psi-Points to use? Or do they have "free" use of their powers (as do "feral psychics" and madmen)? Also, how do you handle an NPC mad/"feral" Psychic who had the metadimensional energies burn a path through his mind? Can he simply use any power he knows as much as he wants (though only one activation per round)?
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trechriron

Have you looked at Other Dust? I think this covers what you're looking for (a good investment!).
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nezach

It hasn't come up but if it did I wouldn't bother treating psychic animals the same as characters. I'd assign a power and say that it could be used X times per day or treat it like they had mastered the power depending on the design goal.

Yes, feral psychics can use a power as much as they like. They "mastered" it by burning the meta-dimensional conduit for the power in their brains. Again I wouldn't treat it like a character build considering the idea is they were untrained psychics. I'd give them one or maybe two powers that somehow manifested and then burned them out. Insanity isn't the only side effect either. Constitution can take a hit as well leaving them a feeble, insane psychic monster in human form basically.
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RPGPundit

Quote from: trechriron;791220Have you looked at Other Dust? I think this covers what you're looking for (a good investment!).

Other Dust is very well done, but I always feel like when someone mentions it I need to make it known that it's much more serious than Gamma World.
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