I've listened to a couple of interviews with the game creator, and he's current military, and does not sound "woke" at all.
That's cool, thanks for confirming. Even if the author is an SJW (which, on reading multiple times, doesn't sound like it), he doesn't take sides, so it's more moderate than left or even right-leaning.
And yeah, Rob if you are thinking of picking this up, I recommend it if only because the mechanics are solid. It seems to have everything I look for in a cyberpunk game without going into overly crunchy or narrative territory.
I havent finished my read of it, but yes, overall, it seems pretty solid. One interesting thing I read, is armor is ablative instead of adding to AC and will only stop at most a few shots before it's rendered useless. To offset that, there are simple, but effective cover rules. If you do the typical D&D trope of standing out in the open and exchanging fire, you WILL die.
Gunfights assumed a flurry of shots, emptying the magazine (Which he calls correctly. So many other games use the term "clips" IMO a sure signal of wokeness) in one round on handguns in Semi Auto, or at the end of the action in burst or full auto.
The main thing I'm interested in seeing in actual play is how well the player facing dice rolls work. It seems some table like those rules, others do not. Of course that is super easy to house rule out.
Oh, and there is a second book that adds magic and fantasy races similar to Shadowrun. He uses a different backstory (two actually), uses species as role and notes the sexual dimorphism between males and females (Yes he uses those terms) The magic system is pretty similar to SR in feel as well.
TBH, I was doing a house ruled Shadowrun alternate game, and am thinking this may replace that idea. Overall I would give this game a solid 8/10 on my not yet finished reading.