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Supernatural powers that could be used in multiple genres

Started by Cyberzombie, April 28, 2006, 11:47:46 AM

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Cyberzombie

Quote from: KnightskyBesides another recommendation for Fuzion, you might want to check out either CORPS or EABA (both by BTRC, both with generic power structures for such things).  You can download the nutshell version of CORPS at the bottom of this page (it doesn't cover the powers section, but will give you an idea if the rule system might be to your liking).
The English and Spanish versions say that they are corrupted files, and the French and German versions are password protected.  I'm not even going to try the other language versions.  :)
 

Sigmund

I know you're not exactly a fan of ENWorld, but I've read many positive comments about this product...

E. N. Spellcraft - Elements of Magic

...and it's associated variants. I have not personally obtained these products because they are not True20, but others seem to like them.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Cowardly Leech

Quote from: SigmundI know you're not exactly a fan of ENWorld, but I've read many positive comments about this product...

E. N. Spellcraft - Elements of Magic

...and it's associated variants. I have not personally obtained these products because they are not True20, but others seem to like them.

It has been said that Cyberzombie wrote the first Elements of Magic.

It has also been said there were harsh words between Cyberzombie and Nock, who wrote the revised.  They have said that Cyberzombie received unfair small credit.

If these are true, the Cyberzombie must wish to go beyond Elements of Magic.  Please know my intent is not rude, but to inform.

I am sorry that I have no additional ideas.  M&M, that you already have, is my favorite.  Is it what you want?  Will you go beyond that too?
 

Knightsky

Quote from: CyberzombieThe English and Spanish versions say that they are corrupted files, and the French and German versions are password protected.  I'm not even going to try the other language versions.  :)
Hmm... I've emailed Greg, so that he can look into it and hopefully restore the file.  Unfortunately I don't seem to have the nutshell version on my computer at the moment, or I would try to upload it as an attachment here.
Knightsky's Song Of The Moment - 2112 by Rush

Games for trade (RPG.net link)

Cyberzombie

Quote from: Cowardly LeechIf these are true, the Cyberzombie must wish to go beyond Elements of Magic.  Please know my intent is not rude, but to inform.

Leech is correct -- I will not be using anything from Elements of Magic, especially not the revised version.  :p


Knightsky: Thanks.  :)
 

Sigmund

Quote from: Cowardly LeechIt has been said that Cyberzombie wrote the first Elements of Magic.

It has also been said there were harsh words between Cyberzombie and Nock, who wrote the revised.  They have said that Cyberzombie received unfair small credit.

If these are true, the Cyberzombie must wish to go beyond Elements of Magic.  Please know my intent is not rude, but to inform.

I am sorry that I have no additional ideas.  M&M, that you already have, is my favorite.  Is it what you want?  Will you go beyond that too?

My apology for bringing up this sore subject then. I say we blanket-party the bastard. Just think of Mahna Mahna and you will be happy again.

Now I'm glad I never used the product.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Cyberzombie

Quote from: SigmundMy apology for bringing up this sore subject then. I say we blanket-party the bastard. Just think of Mahna Mahna and you will be happy again.

Now I'm glad I never used the product.
Water under the bridge.  Nock and I reached a truce and agreed never to interact again about six months ago.

I don't care if someone else uses the damn thing.  I'm just not going to.  :)
 

Knightsky

Quote from: CyberzombieThe English and Spanish versions say that they are corrupted files, and the French and German versions are password protected.  I'm not even going to try the other language versions.  :)
Okay, Greg has re-loaded the nutshell files, so you shouldn't have any problems downloading them (he makes no promises that there aren't any problems with some of the other files on the site, but the CORPS nutshell files should download okay).
Knightsky's Song Of The Moment - 2112 by Rush

Games for trade (RPG.net link)

Sigmund

Quote from: CyberzombieWater under the bridge.  Nock and I reached a truce and agreed never to interact again about six months ago.

I don't care if someone else uses the damn thing.  I'm just not going to.  :)

Does that mean we can't blanket-party the bastard? Oh well.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Cyberzombie

Quote from: SigmundDoes that mean we can't blanket-party the bastard? Oh well.
:heh:



Knightsky: thanks!  :win:
 

Cowardly Leech

Quote from: CyberzombieWater under the bridge.  Nock and I reached a truce and agreed never to interact again about six months ago.

I don't care if someone else uses the damn thing.  I'm just not going to.  :)

It is too bad.  I've seen good from both of you.  Few will remember in twenty years what caused the problem, only that there was the problem. :(


May I ask what M&M 2e does not do that you need?  Maybe I can still help.
 

Cyberzombie

Well, I don't own M&M 2e -- just 1e -- so I can't say for sure how it works at all.  :)

I may end up going with something like M&M, or like the Psychic's Handbook (which uses feats and skills for supernatural powers).  At this point, though, I'm trying to get as many different ideas as possible.

The essentials of what I want: each supernatural ability would be its own skill.  Some systems do that to reduce the number of abilities each person has, but my reason for doing it is so that each character can be good at some things and bad at others.  For example, a mage-type character might be good at using fire, but only so-so at healing.

I want the basic powers to be broad, but have built-in rules to customize them down to fit the genre.  In fantasy, they would be restricted to spellcasting; in a modern game, they might be restricted by the "rules" of psionics to be subtler, less flashy powers.  I don't want a system where this is a later add-on; I want it to be part of the initial design.

If you need more clarification than that, I'll be happy to provide it.  :)