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Storylines: Epic or non-epic

Started by Varaj, March 09, 2006, 12:41:59 PM

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Varaj

Quote from: BillyBeanbagIs that anything like the "Murder, She Wrote" syndrome? ;)

She killed all those folks herself and framed other people.  It is the only way to explain that many murders happening around her.
  1. A robot may not harm a human being, or, through inaction, allow a human being to come to harm.
   2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
   3. A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law.

Elidia

Quote from: VarajShe killed all those folks herself and framed other people.  It is the only way to explain that many murders happening around her.
And hypnotized them all into admitting it? I nearly died of glee when I saw an episode where the killer told the cops that he was waiting for his lawyer and that's all he had to say.
"suppose you're thinkin' about a plate o' shrimp. Suddenly someone'll say, like, plate, or shrimp, or plate o' shrimp out of the blue, no explanation. No point in lookin' for one, either. It's all part of a cosmic unconciousness."

cranberry

Quote from: Dr_AvalancheToo often, D&D parties suffer the Hercule Poirot syndrome - why is everything always happening them, when they are around? I think it makes sense that when a group of characters have achieved their big goal it's often time to retire them.

I agree completely. At some point, they've got to move on to something different or they get stale.
"Perhaps it was something I said."
"Perhaps it is everything you say."[/size]

CleanCutRogue

I like growing a character from non-epic to truly epic.  It's the DM's responsibility to remove the cheesy "Hercules Poirot" syndrome you spoke of.  Stories that grow in scale as the character's progress are good - but it's important to make sure that it's somewhat believable (at least for me)

For example, if the toughest thing in sight is a goblin when you have a 1st level character, then why suddenly when you're 15th level do you have random encounters with dragons?  Where were they before?  Well if you've been playing in the same locale forever it makes no sense without a really good story reason...  

There does come a point, however, where it just makes sense to end the campaign/story.  Retiring the characters allows them to become part of the backdrop of the game setting when you make new characters.  I once played the offspring of previously-retired characters.  It was cool :P
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Maddman

Quote from: VarajShe killed all those folks herself and framed other people.  It is the only way to explain that many murders happening around her.

You know, that would make for a really cool horror game.  The PCs travel around solving bizzare murders.  Eventually they learn that they are actually cursed/haunted by some spirit that's causing all these murders to happen.  :D
I have a theory, it could be witches, some evil witches!
Which is ridiculous \'cause witches they were persecuted Wicca good and love the earth and women power and I'll be over here.
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Knightsky

In the past, my camapigns were usually Epic in nature, with an overall story-arc, and a definite Beginning, Middle, and End.  My next campaign (Castles & Crusades) will probably be more episodic in nature, however.
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