This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

What planar cosmology do you find the easiest to implement?

Started by BoxCrayonTales, April 11, 2018, 03:29:25 PM

Previous topic - Next topic

Chris24601

The setup I'm using for my game system's default setting is what I call the Heliocentric Planar Model. At its heart is The Source, a place of infinite potential from which all matter, energy and spirit in the cosmos originates. It's spiritual presence is visible in the Mortal World as the Sun (hence the name of the model). As this infinite potential flows from the Source, it "cools" into discrete elements (air, earth, fire, water) and then into combinations of elements (cold, storm, metal, plant) and finally at the distance of the Mortal World they are able to combine into life (air/breath, earth/body, water/blood, fire/body heat).

Primal Spirits representing each of the elements warred over the Mortal World. The losers (who came to be called demons) were cast into the Outer Darkness and a Great Barrier errected to hold them outside of Creation. But the war shattered the Mortal World's spiritual reflection so that instead of perfectly reflecting it's light, it instead scattered it across the Barrier like motes off a mirror ball... giving birth to the stars, each a reflection of some aspect of the Mortal World.

Eventually this spiritual power gained self-awareness and became the Astral Gods, whose power comes from the degree to which the Mortal World reflects its aspect (which is why the god of slaughter can get away with having virtually all of it followers wiped out... it gains power from the slaughter itself; believer or unbeliever; not the number of worshippers it has). Normally souls would flow back to The Source in death (whether they're reincarnated, broken up for raw material or enter some paradise is one of the great unknowns of the cosmos), but devout worshippers can earn a place in one of the Astral God's courts if they want a more assured afterlife (thiugh possibly less glorious if the people who say The Source is a paradise are right).

The other alternative for souls who fear The Source and will not submit to the Astral gods is to hide in the shadow of the Mortal World where the light of The Source cannot reach. These lost souls native to the Shadow World are the undead; who sustain themselves on the life of the living since the direct light of The Source/Sun would burn them to ash.

That's the gist of it anyway.

RPGPundit

In my DCC campaign there's a set of planes based VERY loosely on the Qabalistic Tree of Life. Of course, the campaign being what it is, a lot of it is a very gonzo interpretation of the same.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.