I downloaded the DCC Cyber rules. It's a rough draft, but so far so good. Do wonder what a Cyperpunk Funnel looks like!
I am guessing miniguns and flame traps, and an ending with 10 or so characters (from the 16 that started) fighting a combat cyborg (that has malfunctioning weapons systems, that have to pass a test to work each round) with fire axes, a zip gun, pipe wrenches,1 molotov cocktail, and 1 9mm pistol taken from the skeleton of a dead security guard.