SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Stars Wars d6 sourcebooks for Edge of the Empire

Started by Crabbyapples, January 27, 2014, 01:06:59 AM

Previous topic - Next topic

Crabbyapples

The new Star Wars Edge of the Empire is a fantastic rule set. I enjoyed Warhammer Fantasy Roleplay 3e (yet an inferior game to 2e), but the rule set needed heavy modification just to be playable. Than came along Star Wars Edge of the Empire, which removed every element I disliked about WFRP 3e and streamlined the rules. You need less dice to play the game, the minion rules are actually functional and bullshit half-assed rules like the party sheet, socketed talents and action cards have been removed.

The d6 Star Wars was interesting, but I've only ever purchased and used the core book. What books are good for inspiration and ideas from the WEG d6 era that could be easily translated to Edge of the Empire?

JeremyR

I know nothing about the new RPG, but I thought the Special Forces book, Rules of Engagement, was pretty snazzy.

Panzerkraken

I don't know anything about it either, other than that it's supposed to be using proprietary dice, which makes me not want it AT ALL.

However, in answer to your question; Every Single Galaxy Guide, Ever.  They're filled with great stuff.
Si vous n'opposez point aux ordres de croire l'impossible l'intelligence que Dieu a mise dans votre esprit, vous ne devez point opposer aux ordres de malfaire la justice que Dieu a mise dans votre coeur. Une faculté de votre âme étant une fois tyrannisée, toutes les autres facultés doivent l'être également.
-Voltaire

Shipyard Locked

Quote from: Panzerkraken;726896I don't know anything about it either, other than that it's supposed to be using proprietary dice, which makes me not want it AT ALL.

Yeah, can we talk about this? These things are despicable, especially when you inevitably lose some. Are they really as popular with general gaming buyers as the Fantasy Flight Games PR people imply?

Danger

D6-wise, I think you can't go wrong with the aforementioned Galaxy Guides; No. 6 had the respective bits for a freighter based firefly-esque sort of game as well as talking about ship modification / upgrades.

Also, I loved Pirates and Privateers sourcebook, the Imperial and Rebellion military guides, and the Corporate Sector Authority sourcebook, but IMO and all of that.

If you ever get deep into running up against Imperial types on a consistent basis, the Death Star Technical Companion is neat as it gives typical layouts of generic Imperial facilities, i.e. holding cells, command bridge, etc.  

At any rate, have fun and keep the Star Wars flag flying!
I start from his boots and work my way up. It takes a good half a roll to encompass his jolly round belly alone. Soon, Father Christmas is completely wrapped in clingfilm. It is not quite so good as wrapping Roy but it is enjoyable nonetheless and is certainly a feather in my cap.

Crabbyapples

Quote from: Shipyard Locked;726906Yeah, can we talk about this? These things are despicable, especially when you inevitably lose some. Are they really as popular with general gaming buyers as the Fantasy Flight Games PR people imply?

Sure.

Star Wars requires much less dice than Warhammer. Characters in Star Wars use less dice because attributes start lower. As well, instead of adding dice to a pool when you have an ability or skill, the player replaces dice with a slightly better dice. In Warhammer, a single roll could involve 15 dice in hand (even more if you are in the higher ranks). In Star Wars, the most dice you will roll is around 8.

I have no problem with buying the dice for Star Wars, as one pack will cover most Rank 1 characters, but a second pack may be required for late game.

As for popularity, I have no idea. But I do know, the mechanic is incredible giving varied results on every skill check. And, no, the results are not narrative in effect. Instead the game allows for every die to had an unexpected element or opportunity.

If a theoretical Warhammer Fantasy 4e would be released like Star Wars, the game might approach or equal the awesomeness of WHRP 2e.

jeff37923

Quote from: Crabbyapples;726862The d6 Star Wars was interesting, but I've only ever purchased and used the core book. What books are good for inspiration and ideas from the WEG d6 era that could be easily translated to Edge of the Empire?

None. WEG d6 Star Wars is not a corpse to be looted by the murder-hobo of FFG Star Wars.
Quote from: Crabbyapples;726974Star Wars requires much less dice than Warhammer. Characters in Star Wars use less dice because attributes start lower. As well, instead of adding dice to a pool when you have an ability or skill, the player replaces dice with a slightly better dice. In Warhammer, a single roll could involve 15 dice in hand (even more if you are in the higher ranks). In Star Wars, the most dice you will roll is around 8.

Yet the dice are imprinted with symbols instead of english which must be translated to be used.

Quote from: Crabbyapples;726974I have no problem with buying the dice for Star Wars, as one pack will cover most Rank 1 characters, but a second pack may be required for late game.

I had no problem finding dice for the WEG d6 Star Wars because the plain old 6-sided dice is everywhere. No gimmick dice required.

Quote from: Crabbyapples;726974As for popularity, I have no idea. But I do know, the mechanic is incredible giving varied results on every skill check. And, no, the results are not narrative in effect. Instead the game allows for every die to had an unexpected element or opportunity.

You mean it isn't fast, or simple and elegant. You get stuck with the interpretation of gimmick dice results instead of playing your character.

WEG d6 Star Wars - the first and the best.
"Meh."

Benoist

Can a character die in Edge of the Empire if the player doesn't want it to?

Emperor Norton

#8
Quote from: Benoist;727015Can a character die in Edge of the Empire if the player doesn't want it to?

Yes.

The setup though is around people going down a LOT but dying rarely. Unless you've taken several crits or someone has a lot of uh... vicious I think is the quality that adds to the critical injury table rolls, you probably aren't going to hit the dead result on it (Crits can be long lasting though, so you could have a bunch of +10s from previous critical injuries punching the result up). In certain circumstances though, you could die in one shot.

jeff37923

Quote from: Emperor Norton;727035Yes.

The setup though is around people going down a LOT but dying rarely. Unless you've taken several crits or someone has a lot of uh... vicious I think is the quality that adds to the critical injury table rolls, you probably aren't going to hit the dead result on it (Crits can be long lasting though, so you could have a bunch of +10s from previous critical injuries punching the result up). In certain circumstances though, you could die in one shot.

In other words: Yes, but very rarely.
"Meh."

Emperor Norton

Quote from: jeff37923;727040In other words: Yes, but very rarely.

Its intentional. Its run and gun space fantasy heroes, which is what Star Wars IS. They go down pretty often, but they aren't likely to die very often.

Crabbyapples

#11
Quote from: jeff37923;727014None. WEG d6 Star Wars is not a corpse to be looted by the murder-hobo of FFG Star Wars.

That's helpful.

QuoteI had no problem finding dice for the WEG d6 Star Wars because the plain old 6-sided dice is everywhere. No gimmick dice required.

If you don't buy into the premise that certain game mechanics may require special dice, no amount of discussion will change your mind.

QuoteYou mean it isn't fast, or simple and elegant. You get stuck with the interpretation of gimmick dice results instead of playing your character.

My experience with FFG Star Wars is completely different. The players roleplay their characters and once an action is needed the dice are rolled. Afterwards, the dice tell the results of the action and unknown circumstances. My group finds the concept elegant and simple, unlike Warhammer which can be bogged down by exceptions on action cards.

WEG d6 IS a fantastic game. But so is FFG Edge of the Empire. I have both and plan to continue to play both in the future.

Crabbyapples

#12
Quote from: Benoist;727015Can a character die in Edge of the Empire if the player doesn't want it to?

The first encounter we played of Star Wars Edge of the Empire, the entire group was defeated by a small group of thugs. They were knocked unconscious, but not killed. If they would have continued their course, they would have eventually died. While it's hard to kill a character, a character can be killed by attrition and even gain long lasting critical wounds without the permission of the player.

I would say FFG Star Wars is closer to the HERO system mechanics of hit points. It's easier to knock a character out than kill him, but if you hurt a character enough, damage will kill.

The game has very few narrative mechanics, unlike Warhammer which has a few too many for my liking. The party sheet and the scene/act structure of Warhammer 3e is terrible and needs to stop.

Snowman0147

Why does it need specialized dice though?  Why can't number dice just do the trick?  I am not egging on you as these are just honest questions.

Settembrini

Shawn is da man. Sez me, proud owner of every single WEG SW product out there. The Adventure journals are too fiction heavy for me, though. And Dark Stryder is a railroady abomination never to be run as intended but looted for all the modular kewl bits.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity