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Star Wars RPG Jedi used in Tiny D6 rules

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weirdguy564:
So I want to play a super hero RPG with my wife and son.  Specifically, Tiny-D6 Supers. 

When asked what super hero he wanted to be, he said, “Jedi Knight!”  Far be it from me to say no to that. 

Now, as proud as I am about that nerdy choice, I’m left with a problem.  The blocking shots using a lightsaber. 

But, I figured out long ago that there is an easy way to make any game have lightsaber blocking.  A Jedi using the Force just means the lightsaber is used as cover.  While everyone else ducks behind trees, rocks, pillars, and door jams, the Jedi can stand in the open, safe (mostly) behind their saber. 

Most games have some sort of cover mechanic, so just use that.  Interestingly, Tiny Supers doesn’t, but all the other Tiny D6 games do.  Not a big deal.  I just have to come up with 3 tiers of what that Precognition power. 

Or maybe we should switch to Star Adventurer?   That might be too much for a kid who can’t do math, even simple addition and subtraction. 

weirdguy564:
So, a quick play test revealed that cover mechanics in Tiny-D6 aren’t great.  It’s a 1D6 roll, and you’re hit on a 5 or 6, aka 33% chance.  Granted, this is still better than a 2D6 or 3D6, aka 55%, or 70% chance to be hit by a proficient or mastered shooting skill enemy. 

The Jedi is getting hit every third shot.  But, those are the same odds that the rest of the players put up with, so is that unfair. 

I think it might be. This is supposed to be one of that characters super power choices, so it should be better than normal. 

Has anybody run Tiny D6 Star Wars?   What did you do?

Chris24601:
I’d suggest taking a look at WEG Star Wars and it’s Force powers as the TinyD6 system sort of grew out if it initially.

The gist as I recall (it’s been awhile and I don’t have the rules handy) was that you got to add your Sense score (Jedi had three Force skills; Control, Sense and Alter) to your lightsaber skill as part of a parry action and if you rolled well enough you could redirect the blaster bolt.

weirdguy564:
I’m honestly considering it, but remember that I’m running the game for a child who can’t read or do math. He is only 4.  That’s why games like Tiny D6 or Hero Kids are what I’m trying to use.  Both have issues.

I’m think of inventing my own super powers for a Jedi, mainly precognition, in three tiers like other super powers in Tiny D6 Supers. 

Tier-1.  Block shots as an action:  enemies attack with disadvantage (roll only a 1D6), and also only hit on a 6.   

Tier-2.  If the attacker rolls a 1, the shot is deflected back and hits the shooter. 

Tier-3.  Blocking no longer requires an action and is now a passive power.  If you are hit, aka the attacker rolled a 6, you can evade as an action by rolling a 5 or 6 on a 1D6. 

Shawn Driscoll:

--- Quote from: weirdguy564 on July 01, 2022, 08:27:12 AM ---So, a quick play test revealed that cover mechanics in Tiny-D6 aren’t great.  It’s a 1D6 roll, and you’re hit on a 5 or 6, aka 33% chance.  Granted, this is still better than a 2D6 or 3D6, aka 55%, or 70% chance to be hit by a proficient or mastered shooting skill enemy. 

The Jedi is getting hit every third shot.  But, those are the same odds that the rest of the players put up with, so is that unfair. 

I think it might be. This is supposed to be one of that characters super power choices, so it should be better than normal. 

Has anybody run Tiny D6 Star Wars?   What did you do?

--- End quote ---
The guy has a laser sword. How much more OP does he need to be?

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