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Star Wars D6…finally being replaced?

Started by grubman, April 27, 2007, 11:17:18 PM

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Aos

Quote from: MoriartyI would be one of them.  In fact I'm one of those heathens who, because of the prequals, finds the original trilogy much worse as well.  And I was a HUGE Star Wars nut: from playing the d6 game to scouring toy stores in the mid-90's looking for the action figures.  Star Wars just lost most interest for me.

I was also soured. completely. I doubt I've ever mentioned this here, but I ran a primordial Star Wars campaign in the early eighties with, of all things, FGU's Space Opera. Oh, it was wretched- and it was eventually destroyed by my half assed attempt to introduce Jedi pcs using the SO psionics "rules". By the time I saw D6 (i lived in a small town on the assend of nowhere) Return of the Jedi had already ruined it for me.
You are posting in a troll thread.

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Dr Rotwang!

Quote from: C.W.RichesonThe Wild Die is a fine idea, but in practice I've seen too many GMs use it as an excuse for extremely silliness 1 in 6 rolls that just destroys the Star Wars feel.
Indeed. Me, I use the Wild Die results as judiciously as I can, choosing to count a '1' as either
  • Just a '1', too bad so sad;
  • A penalty, subtracting itself and the highest die roll; or
  • An indicator that Something Has Gone Wrong.
I do this on a case-by-case basis, i.e. when dramatically appropriate. Likewise, a '6' is always re-rolled and added in, but only when it's dramatically appropriate does a huge numeric result end in big on-screen coolness.  

It's basic GMing skills, really. Thank goodness I have some of those at least...I can't bake a cake.
Dr Rotwang!
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FONZITUDE RATING: 1985
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ElectroKitty

We got so nostalgic for d6 Star Wars that we played a short campaign based loosely on KotOR last year. Only myself and the GM had played KotOR, so we had a blast. The guy who ended up playing Revan had actually chosen an amnesiac background independently, so that worked out, and I got to play HK-47, which was a hoot.

I still rather like the d6 system but I find that I like d20 better, and although my nipples aren't rock-hard for the Saga system, they're at least tingling a little.
 

Seanchai

Quote from: grubmanIronically, I've noticed a lot of older gamers (and non gamers) have lost interest since the prequils came out...

Well, they are like a stiff case of post-partum depression.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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Caesar Slaad

Quote from: grubmanStar Wars D6 has some vocal fans on the net.  In fact, every time you say something (positive) about the D20 version, someone always seems to feel they have to pipe in with how much better D6 was, or how much better it captured the Star Wars "feel" (or just how much D20 sucks).

Tell me about it. On RPGnet round the time d20 SW came out, you couldn't so much exhale a breath that might be followed by any sort of praise or positive experience without the rabid d6 fanbois jumping on your ass.

I know they are probably lots of mellow, well meaning d6 SW fans out there who may believe in live-and-let live, but as for all you mouth breathing bashers out there, I hope you see all your precious d6 books burned (or worse, scooped up on ebay and used for references for d20 SW games) before you play another game of it again.
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RedFox

Quote from: Dr Rotwang!Indeed. Me, I use the Wild Die results as judiciously as I can, choosing to count a '1' as either
  • Just a '1', too bad so sad;
  • A penalty, subtracting itself and the highest die roll; or
  • An indicator that Something Has Gone Wrong.
I do this on a case-by-case basis, i.e. when dramatically appropriate. Likewise, a '6' is always re-rolled and added in, but only when it's dramatically appropriate does a huge numeric result end in big on-screen coolness.  

It's basic GMing skills, really. Thank goodness I have some of those at least...I can't bake a cake.

That's RAW for R&E.  My only problem with that is that #3 is superfluous.  If you as the GM think something should go wrong, you just make it go wrong.  The dice have nothing to do with it.  It just encourages you to fuck with your players.

And also, how do you (fairly) decide between #1 and #2?

I tried all sorts of things to compensate, from having the player tell me what they wanted it to be, to rolling randomly to determine which of the three results happened.  In the end I decided to just always go with #1.  It solved a lot of headaches.
 

Dr Rotwang!

Quote from: RedFoxThat's RAW for R&E.  My only problem with that is that #3 is superfluous.  If you as the GM think something should go wrong, you just make it go wrong.  The dice have nothing to do with it.  It just encourages you to fuck with your players.
I dunno - it's actually had some great effects for me, suggesting rather than commanding that I goof up the works.  I dunno, maybe I just have some kind of crazy built-in Wild-Die-O-Meter...?

QuoteAnd also, how do you (fairly) decide between #1 and #2?
Drama.  Gut.  Mood.  That's all.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
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RedFox

Quote from: Dr Rotwang!I dunno - it's actually had some great effects for me, suggesting rather than commanding that I goof up the works.  I dunno, maybe I just have some kind of crazy built-in Wild-Die-O-Meter...?

Drama.  Gut.  Mood.  That's all.

Hey if it works for you, that's cool.  For me, it's more stress than it's worth.  Especially since it comes up all the time.  With the frequency it occurs at, I'd rather just not deal with it.  I think if it occurred far less frequently I'd have less of an issue.

It's a GM style thing. To each their own.
 

Dr Rotwang!

Quote from: SeanchaiWell, they are like a stiff case of post-partum depression.

Seanchai
The gamers, or the prequels?
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
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Seanchai

Quote from: Dr Rotwang!The gamers, or the prequels?

Dude, definitely the prequels. "Midichlorians make me special!"

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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David R

Quote from: SeanchaiDude, definitely the prequels. "Midichlorians make me special!"


My players had a field day with "midichlorians"....there's nothin' worse then running a Rebellion era campaign for a bunch of pissed of fans who had just watched the prequels...

Regards,
David R

Tommy Brownell

Quote from: SilverlionI've never bothered putting up websites for 99% of games I've been interested in--the only one I bothered with was Providence, mostly because I don't have time, or energy to do that beyond my own games (and my website needs to also be updated soon.)

But I still regularly play D6 Star Wars..

Pretty much the same here...except for the "regularly play".  Unfortunately, I don't get to regularly play anything.

The only reasons I tossed my Marvel SAGA message boards up is 1) the mailing list was being overridden with spam, 2) SAGA no longer had a real web presence outside of a handful of sites that hadn't been updated in years and 3) the yahoogroup's file folders, at the time, were about to burst.

As it is, it was largely too little, too late...the consistent traffic on my boards is the people playing their MURPG PBP.
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Melinglor

Quote from: Dr Rotwang!one of the dudes there had his copy of Star Wars 2nd Edition (aka "The Blue Trainwreck", but it wasn't THAT bad)

Say, I'm curious. I own SW 2nd, but I've never seen 1st. Just what is it about the "Blue Trainwreck" that's supposed to be inferior to the original?

Peace,
-Joel
 

Sosthenes

Quote from: MelinglorSay, I'm curious. I own SW 2nd, but I've never seen 1st. Just what is it about the "Blue Trainwreck" that's supposed to be inferior to the original?

I might be wrong, but it always seemd to me that the second edition focussed more on long-time campaigns than the first ones, which IMHO stretches the D6 system a little beyond its boundaries.

2nd ed introduced the wild die, skill specialisations, scale rules and force powers, if memory serves me right (both editions are currently stowed away in a packing case).

They also went from movie pictures to the usual abysmal WEG art.
 

Cerulean Lion

Huh. I've read both, 1st and 2nd edition.
I consider 2nd much superior, partly because of the Force rules.
I'm looking forward hopefully to the new Sage D20 edition though.