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[Star Wars D6] In praise of the Introductory Game boxed set

Started by Imperator, May 21, 2013, 02:35:13 AM

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RPGPundit

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Lynn

Quote from: flyingcircus;670531Well we house ruled a skill and force level cap of 15D as the Emperor had the only Force skill of Sense at 15D in the Game and the Highest skill as well, Intimidation at 13D, so we just assumed a natural cap of 15D anything more would be overkill anyhow.

Skills can get extremely high, but also its worth considering that you can do multiple actions in a round, which in turn lower the chances of success. Consider deflecting a crapload of blaster shots. Heroes can rely less on Force Points.

Another consideration is your campaign balance. Ive played in a decade long campaign (off and on), and while some characters have a 9D in some skills, a well balanced character is buying a lot of skills over time. At least in the campaigns Ive played in, and others Ive run myself, you cannot afford to be a completely one dimensional character.
Lynn Fredricks
Entrepreneurial Hat Collector

Soylent Green

Spin off question, but the consensus on the  Wound level chart? What are the pros and cons of the 1e version and the 2e/OpenD6/MiniSix version?

I only seem to remember the 1e version from play, though I am sure I also played 2e games.

SW1e
DRDR>SR = Wounded
DR>2xSR = Incapacitated
DR>3xSR = Mortally Wounded.

2e onwards

Stunned 0 – 3
Wounded 4 – 8
Severely Wounded 4 – 8
Incapacitated 9 –12
Mortally Wounded 13 – 15
Dead 16+
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