SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Star Adventurer question.

Started by weirdguy564, January 22, 2023, 03:58:55 PM

Previous topic - Next topic

weirdguy564

I have Pundit's own Star Adventurer game.  Essentially a Star Wars style game.  I like it a lot. 

So I have one question. 

Skills are checked using this setup.  1D20 + skill bonus + attribute score bonus.  Beat a target number. 

Psychic skills are similar.  1D20 + psychic skill bonus + Charisma bonus + character level.  Beat a target number. 

The psychics add their level to the roll, while skills do not.  When rolling piloting or navigation it is just the skill bonus. 

Is the reason because the psychics lose use of their power for a duration of four hours, and regular skills don't have that penalty if you fail a roll?
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.