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Spell Components: Do You Use Them?

Started by Blazing Donkey, November 29, 2011, 02:45:08 PM

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Kaldric

Kind of what I was saying before. Any rare/costly components or foci, those are worth explaining and expending resources.

The mundane or weird but easy to get components, they're occasionally interesting if they can be used in interesting ways, otherwise they're only interesting in a scarcity situation.

So, I want rules where scarcity situations can arise, but proper planning can mitigate those situations - maybe not entirely, but somewhat. I want to keep the individual weird components, and certainly the rare/costly ones are intended to be a limiting factor on certain spells.

LordVreeg

Stick Golem
See, we also use spell success rules, and not only do we have components, and rules that allow a reduced success% without them, but many spells, we allow the caster to increase their success% by spending more.
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RPGPundit

I was brought up on B/E D&D so no, I don't usually use components.  I do however like the idea from Majestic Wilderlands of components being used for making rituals, and them just being a generic cost (ie. 10gp for "components" for any 1st level spell).

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