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Space Opera Gaming

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Dropbear:

--- Quote from: tenbones on January 05, 2022, 09:35:50 AM ---What are some other cool settings/books that are Space Opera that are "not quite" what people think of as "Space Opera"?

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For me personally, I think of Mike Resnick’s Birthright universe when I think of space opera. I would have loved to see that done with a totally different set of mechanics than used by whoever it was that produced the Santiago RPG. Some variant of d20 it was, and I would have liked to see it with Savage Worlds or d100lite. Although adopting it to Star Adventurer mechanics would be okay too. I just didn’t like what ENWorld or whoever it was (I am working, can’t see the files right now) did with it.

Jaeger:

--- Quote from: Greentongue on January 05, 2022, 06:46:58 AM ---...
On the upside, perfect for a series of missions.

It's also one of the few times I've had a players say, "This is the first time I've actually finished a campaign."
Seems that even with all the huge plans GMs have, games don't often make it to "The End". 

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Multi-year campaigns do require an additional level of commitment from the players. The game is less of a casual endeavor, and more of a hobby for the whole group. Not just the GM.

Wrath of God:

--- Quote ---IMHO they are worth looking at, as they do have several clever ideas that can port into whatever homebrew system someone might be doing. But RAW they are very much designed to drive a very specific hyper-focused style of play.
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I'd say most of most popular games - Monster of the Week, Wicked Ones, Blades in the Dark, Masks seems to try emulate modern TV-series. Few seasons, 10 episodes each, this kind of stuff.
I think moves logic is different than sim-test, but I wonder could they be implemented as sort of table of random well plot-things for GM's.


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