This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
NOTICE: Some online security services are reporting that information for a limited number of users from this site is for sale on the "dark web." As of right now, there is no direct evidence of this, but change your password just to be safe.

Author Topic: Space Opera Gaming  (Read 6518 times)


  • Full Member
  • ***
  • Posts: 170
Re: Space Opera Gaming
« Reply #90 on: January 05, 2022, 12:31:51 PM »
What are some other cool settings/books that are Space Opera that are "not quite" what people think of as "Space Opera"?

For me personally, I think of Mike Resnick’s Birthright universe when I think of space opera. I would have loved to see that done with a totally different set of mechanics than used by whoever it was that produced the Santiago RPG. Some variant of d20 it was, and I would have liked to see it with Savage Worlds or d100lite. Although adopting it to Star Adventurer mechanics would be okay too. I just didn’t like what ENWorld or whoever it was (I am working, can’t see the files right now) did with it.


  • That someone better.
  • Hero Member
  • *****
  • Posts: 1138
Re: Space Opera Gaming
« Reply #91 on: January 05, 2022, 01:45:04 PM »
On the upside, perfect for a series of missions.

It's also one of the few times I've had a players say, "This is the first time I've actually finished a campaign."
Seems that even with all the huge plans GMs have, games don't often make it to "The End". 

Multi-year campaigns do require an additional level of commitment from the players. The game is less of a casual endeavor, and more of a hobby for the whole group. Not just the GM.
"The envious are not satisfied with equality; they secretly yearn for superiority and revenge."
Join Date: October 11, 2006

Wrath of God

  • Hero Member
  • *****
  • Posts: 609
  • Fearful Symmetry
Re: Space Opera Gaming
« Reply #92 on: January 05, 2022, 07:37:46 PM »
IMHO they are worth looking at, as they do have several clever ideas that can port into whatever homebrew system someone might be doing. But RAW they are very much designed to drive a very specific hyper-focused style of play.

I'd say most of most popular games - Monster of the Week, Wicked Ones, Blades in the Dark, Masks seems to try emulate modern TV-series. Few seasons, 10 episodes each, this kind of stuff.
I think moves logic is different than sim-test, but I wonder could they be implemented as sort of table of random well plot-things for GM's.

"Never compromise. Not even in the face of Armageddon.”

"And I will strike down upon thee
With great vengeance and furious anger"

"Molti Nemici, Molto Onore"


  • Full Member
  • ***
  • Posts: 231
  • I am a Bill Maher Democrat.
Re: Space Opera Gaming
« Reply #93 on: June 07, 2022, 01:06:28 AM »
Battlelords of the 23rd. Century 7th. Edition.

I was looking to see if anyone here mentioned this.

The setting is pure space opera, but the rules are hardcore. To be honest I'm surprised people don't use it for a game like  Traveller.  People claim they like the hardcore setting of traveller, and BL has a very hardcore setting under it's space opera cover. It's rules for sensors, comms, active systems vs passive ones, electronic warfare, etc should make it a dream system for traveller fans.
Fuck the fascist right and the fascist left.