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Space Opera Gaming

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Greentongue:
"Scum & Villiany" is the BitD Space Opera game but, from what I gather, is just focused on three primary tracks.
But yeah, if you want a game that bounces around between multiple types of things like trading / theft / court cases / bounty hunting / love affairs / archeology and such, then not the game system to use.
It's strength is enforcing genre conventions to drive a specific type of activity.  Any one of those I mentioned but not all.
The ones that try to do all, are the horror stories people point to as rules failure. 

As you may know, not all Opera is about "Heroes".

Jaeger:

--- Quote from: tenbones on January 03, 2022, 10:50:19 AM ---I don't actually like PbtA/BitD for RPG's. I'm pretty set on systems (I have puh-lenty of systems to choose from - I generally find PbtA/BitD are too anemic for my sandbox style of gamine with depth, but I appreciate the offer.)
...

--- End quote ---

As someone that has played a lot of PbtA, BitD style games; they are absolutely not suited for sandbox play.

Greentounge kinda nails it in one here:


--- Quote from: Greentongue on January 04, 2022, 01:40:38 PM ---...
It's strength is enforcing genre conventions to drive a specific type of activity.  ...

--- End quote ---

They are laser-focused, rules-light RPG's, meant to enforce genre tropes in a very specific type of "on mission" play style.

They are great for one shots, short adventures, and 5-6 month long mini-campaigns, but not more. The PC's will cap out around that point with advancement coming to a standstill.

They're literally not designed for play outside that range.

IMHO they are worth looking at, as they do have several clever ideas that can port into whatever homebrew system someone might be doing. But RAW they are very much designed to drive a very specific hyper-focused style of play.

Greentongue:

--- Quote from: Jaeger on January 04, 2022, 10:04:24 PM ---They are great for one shots, short adventures, and 5-6 month long mini-campaigns, but not more. The PC's will cap out around that point with advancement coming to a standstill.

--- End quote ---
On the upside, perfect for a series of missions.

It's also one of the few times I've had a players say, "This is the first time I've actually finished a campaign."
Seems that even with all the huge plans GMs have, games don't often make it to "The End". 

tenbones:
Yeah that's one of the reasons that I kinda find Savage Worlds is the happy medium. It's granular enough mechanically for me to run it sandbox, but it is entirely about the tropes of the genre you're setting demands, and does so without having to do a lot of fiddly stuff. And what fiddly stuff needs to be done is pretty straightforward.

What are some other cool settings/books that are Space Opera that are "not quite" what people think of as "Space Opera"?

Zalman:

--- Quote from: tenbones on January 05, 2022, 09:35:50 AM ---What are some other cool settings/books that are Space Opera that are "not quite" what people think of as "Space Opera"?

--- End quote ---

In that regard, it seems to me that a lot of ideas could be pulled from the Stainless Steel Rat world. Probably doesn't reach even "not quite" levels of similarity to Space Opera, but lots of elements could be re-skinned as more "operatic".

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