SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Space Marines are Stupid

Started by Ghost Whistler, April 29, 2010, 05:36:46 AM

Previous topic - Next topic

Ghost Whistler

At their best they are zealous heavily armed militants who never say die, but do like saying 'for the emperor!'.

At their worst they are genetically egineered inhuman monstrosities in oversized impossible power armour and zealous heavily armed militants who would as happily kill other humans just for looking at them funny.

Adeptus Astartes sounds cool. Space Marines just sounds goofy. They are a weird mix of modern SF gung ho militarism and medieval sensibilities and I've never been 100% comfortable with that dichotomy.

How would you do them differently, in the context of an rpg?
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Spike

This post is so wrong I'm not sure where I should start in addressing this. Therefore I will merely rate it as a rant, where I give it three raspberries out of a possible ten.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Cylonophile

The space marines from 40k are absurd, insane, ridiculous and unthinkable in any serious SF setting.

They are ideally suited for the era of madness and fanaticism that is the warhammer 40k universe, which is the only place they are suited too.
Go an\' tell me I\'m ignored.
Kick my sad ass off the board,
I don\'t care, I\'m still free.
You can\'t take the net from me.

-The ballad of browncoatone, after his banning by the communist dictators of rpg.net for refusing to obey their arbitrary decrees.

Ghost Whistler

Quote from: Spike;377265This post is so wrong I'm not sure where I should start in addressing this. Therefore I will merely rate it as a rant, where I give it three raspberries out of a possible ten.

I'm not being entirely serious. :D

But I'm curious as to how to create a Space Marine type organisation that can function outside the absurdity of the zealous dark millenium.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Premier

Quote from: Cylonophile;377266The space marines from 40k are absurd, insane, ridiculous and unthinkable in any serious SF setting.

They are ideally suited for the era of madness and fanaticism that is the warhammer 40k universe, which is the only place they are suited too.

That's because the entire WH40k setting is, in fact, meant to be an absurd, insane, ridiculous, sarcastic parody.

Too bad this goes completely over the head of most fans.
Obvious troll is obvious. RIP, Bill.

Tahmoh

At one point in the early days of games workshop every space marine chapter had a hidden secret that once revealed would add to the absurdity of the whole setting...pitty the morons who took over from the original creators missed every single one and thus we ended up with less hidden humour and more thinly veiled religious nuttjobs or nazi's in space which just isnt as fun.

Ghost Whistler

Quote from: Broken-Serenity;377270At one point in the early days of games workshop every space marine chapter had a hidden secret that once revealed would add to the absurdity of the whole setting...pitty the morons who took over from the original creators missed every single one and thus we ended up with less hidden humour and more thinly veiled religious nuttjobs or nazi's in space which just isnt as fun.
I demand examples.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Tahmoh

Dark Angels got there name from a poem with the same name thats about being gay but afraid to reveal it lest you face ridicule which gives the hatred between them and the space wolves a whole new level :)

There was also a lost legion known as the rainbow warriors (pretty sure there secret is easier to figure out)

Also i believe the blood angels secret wasnt the vampism thing (that was added late)r but something abit more humourous that sanguinius being and angel was a hint at.

TheShadow

#8
The whole franchise is cheesy, childish and ridiculous. That's fine in an RPG, so just roll with it.

But sometimes I wonder why 40k fans in particular seem to have that lack of awareness and generally come across as asperger's suffering fanboys, rather than a bunch of dudes rolling dice and having a laugh.

Yes that means you.
You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release

Age of Fable

Paladins, as imagined by cynical Britons?
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Melan

Quote from: Premier;377268That's because the entire WH40k setting is, in fact, meant to be an absurd, insane, ridiculous, sarcastic parody.

Too bad this goes completely over the head of most fans.
Indeed. Plus there is the whole "Ho ho ho, having fun playing with your Vernichtungskampfbrigaden, little Timmy? Sure you are. There's a good boy." angle. Postmodern irony at its finest.
Now with a Zine!
ⓘ This post is disputed by official sources

thedungeondelver

I have often said that the Empire in WH40k ain't the good guys.

There were no "good" guys until the introduction of the Tau.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Ghost Whistler

Quote from: thedungeondelver;377279I have often said that the Empire in WH40k ain't the good guys.

There were no "good" guys until the introduction of the Tau.

Are the Tau what we would consider good? Or just a more media friendly version of the Borg.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Settembrini

I´ve read somewhere that the honcho in charge after Jackson and Livingston left was a crypto-Nazi who was allegedly not too ironic about it.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Tahmoh

that would make sense considering the direction the game took after they left.

tau are communists i believe though gw keeps retconning there armies so who knows anymore.