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Author Topic: Son of "Tell me about your character"...  (Read 996 times)

Dr_Avalanche

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Son of "Tell me about your character"...
« on: April 28, 2006, 12:05:41 PM »
What are you currently playing? What rules? Any campaign module, or a home-brew? How many players? What are your game sessions like?

Personally, after a long hiatus I've joined a D&D 3.5 game. Rather barebones, doesn't use a lot of supplements at all. The world is a partial home-brew, but mostly seems to take place in the published module Shackled City or underneath it. It's very tactical play - my first session started with rolling initiative, then we fought pretty much the entire session until the erinyes went down in the end, frighteningly close to a TPK.
It's not exactly my game of preference, but it's good clean fun.

The group is fairly large, but not everybody participates each time, so there's a bit of shuffling characters around as needed. I think we're a total of six players + GM. We play Tuesday nights for about four-five hours. It's all new people to me, so it's still a bit...praying there are no crazies around the table. :p

Cyberzombie

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Son of "Tell me about your character"...
« Reply #1 on: April 28, 2006, 12:17:29 PM »
Well, we have a biweekly Exalted Sidereals game that Dr. Avalanche used to be in when he was in the US.  (I still miss you at the gaming table! :( )

On the alternate weekends, I ran a Star Wars d20 (with Iron Heroes add-ins), but it has pretty much died, unfortunately.  We kept having scheduling conflicts and then Darlena lost her character.  The game seemed doomed from the start.

I want to run something else, but I'm not sure what.
 

gleichman

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Son of "Tell me about your character"...
« Reply #2 on: April 28, 2006, 12:20:27 PM »
Quote from: Dr_Avalanche
What are you currently playing?


I switch between the following settings:

Middle Earth
Marvel reboot/re-imagined.
Shadowrun 2050s
Deadlands


Quote

 What rules?


Fantasy uses a homebrew.
Deadlands uses its classic rules, but with significant modifications.
The rest uses HERO System with slight modifications.

Quote

 Any campaign module, or a home-brew?


Modified campaign modules are use for Shadowrun and Deadlands together with whole cloth ones.


Quote

 How many players?


Currently 8.


Quote

What are your game sessions like? [/B]


Wonderful.
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David R

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Son of "Tell me about your character"...
« Reply #3 on: April 28, 2006, 12:56:07 PM »
Quote from: Dr_Avalanche
What are you currently playing? What rules? Any campaign module, or a home-brew? How many players? What are your game sessions like?


Well it's kind of like espionage/biblical game called the "Mandate". I came up with the idea that all the characters were some badass covert operatives each with some terrible sin they want to correct which they committed in their professional lives. Each players' secret is kept from the others. They each meet at the appointed place separately get drugged and awaken to find their faces surgically altered. They are in this ultra modern building and given instructions to carry out a mission and fulfill a "Mandate" - so far this has been investigating and nuetralising strange cults and such. Each adventure also has hints that may help each player(6 of them) redeem their past sins.

There is a hint of biblical references strewn across the adventures. Also they have to deal with their families and loved ones(who they spend an obscene amount of time spying on) who think they are dead and are moving on.

I'm using d20 Modern. I am new to this group and all they have ever used is d20 but I have introduced them to other systems - which they seem to enjoy, but they really wanted to use d20 modern- so I said cool. I'm not to hip to the system but I do okay.

Game sessions - plotting and gunplay. They normally do a lot of Classic TV Mission Impossible stuff. Impersonating, grifting and some brutal gunplay.

Regards,
David R

Name Lips

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Son of "Tell me about your character"...
« Reply #4 on: April 28, 2006, 01:54:00 PM »
I'm running a game in the Kalamar world. A mix of cobbled-together modules and things of my own creation. It's a fun setting, but almost seems better suited for low magic - maybe even Iron Heroes - than for D&D.

Schizm is running the Age of Worms sequence from Dungeon Magazine, and I'm playing in that one. Fun stuff, especially when we break the module.
Next phase, new wave, dance craze, anyways, it's still rock and roll to me.

You can talk all you want about theory, craft, or whatever. But in the end, it's still just new ways of looking at people playing make-believe and having a good time with their friends. Intellectualize or analyze all you want, but we've been playing the same game since we were 2 years old. We just have shinier books, spend more money, and use bigger words now.

el-remmen

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Son of "Tell me about your character"...
« Reply #5 on: April 28, 2006, 07:05:08 PM »
I am running Urban Legend: Prelude to Dark Decade, a M&M 2E game set in 1977 New York City.

You can read about the setting and some about the characters in the Urban Legend Wiki.

We had out first session last week and it was a lot of fun.  This my first time trying to run a long-term non-D&D campaign in years and years.
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Paka

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Son of "Tell me about your character"...
« Reply #6 on: April 28, 2006, 07:59:50 PM »
Quote from: Dr_Avalanche
What are you currently playing? What rules? Any campaign module, or a home-brew? How many players?





I am playing a monthly game of 1st Quest and a weekly.  1st Quest is a modification of The Shadow of Yesterday that I am working on.  the monthly game has 6 players, myself included and the weekly game has 4.

I am also getting back to a Burning Wheel campaign that is coming to a close in the next few sessions.  That game has 5 players.

Quote from: Dr_Avalanche
What are your game sessions like?


The monthly 1Q game is very influenced by Changeling in its vibe and the players are a really fun group of friends who really should get together more.  The game concerns the tithe the faery courts make to hell and the 3 convicted fey folk who escaped prison and hell is demanding its souls.

The weekly game is more like Spirited Away in its tone.  The players are two guys, quickly becoming friends who I met at a quarterly gaming event in Ithaca and a young man who I used to mentor when he was a teen.  That game is about teens growing up in an otherworld that they stumbled through as they become bad-ass warriors and wizards.  

The Burning Wheel game is concluding soon with all of the pieces on the table coming at a collision in Vault, the city built to plug up hell, kind of like if the Parthenon was big enough to squat over the grand canyon.  I am really excited to get closure on that game, bloody closure.

Technicolor Dreamcoat

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« Reply #7 on: April 30, 2006, 08:45:44 AM »
I'm DM'ing a group of five players in the Dungeon Shackled City Adventure Path. We're using th Forgotten Realms as background, and it's D&D 3.5, natch.

I have personalized the modules and introduced a secondary quest into it to make it more cohesive.

I try to balance combat with role-playing; in Dungeon modules, there is no shortage of the former, and I actually cut out about half of the combat encounters. Still, a typical session depends on where we are. At the beginning or end of the module, when most of the story takes place, we'll have a lot of role-playing, sometimes even the whole session without fights. Then, in the middle of the module, it's the other way around (my players call it "quest time").

We don't fight very strategically, we don't use a battlemap, and I more or less handwave anything they want to do. ("Can I flank him with a Tumble check?" - "Sure.")

It's a lot of fun, and the group is now getting to levels I only once played, and never DM'ed. It's exciting!
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GeoFFields

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Son of "Tell me about your character"...
« Reply #8 on: April 30, 2006, 08:15:30 PM »
I'm currently playing a high school quarterback / werewolf in Maddman's Buffy game using the core Buffy unisystem. It's in a fictional town in Illinois, Pierson.
The game in and of itself is pretty loose. We're allowed to try pretty much anything that has any remote chance of success.

The role-playing is VERY intense. We had one player actually cry and another tear up a few sessions ago due to events within the game.

I'm hoping to get a game going this summer. I'm unsure if I want to run D&D 3.5 or look into TrueD20 or Iron Heroes. I'll be adapting some classics (Saltmarsh series, Temple of Elemental Evil, Scourge of the Slave Lords, and Queen of Spiders) to be set in the Kingdoms of Kalamar. Time is my issue at the moment.

Hail & Peace
GeoFFields
 

goatface

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Son of "Tell me about your character"...
« Reply #9 on: May 01, 2006, 06:29:14 AM »
Quote from: Dr_Avalanche
What are you currently playing? What rules? Any campaign module, or a home-brew? How many players?


Star Wars d20, two players, starting at 7th level. Both are playing Jedi (a Jawa and Wookie). It's a home-brew campaign, using elements from the Rise of the Empire Infinities netbook from SWRPGNetwork, set between Episodes II and III.  We've been trying to get this game going for almost six months now, but the intrusion of RL has kept it from taking off (one of my player's and his gf just celebrated the birth of their son).

The longer it takes to get the campaign going, though, the more I begin to think that I want to run something other than a d20-based game. It's been the only system we've played since 3E came out, and I want to try something new. Maybe I can sell them on Warhammer 2E, or PFRPG.

Quote from: Dr_Avalanche
What are your game sessions like?


Usually, it's normal gaming mixed in with sitting around and bullshitting. It's the way we've always played, and we have a blast. Sometimes, though, everyone comes to the table in a certain frame of mind and we end up getting a lot done, adventure-wise.
 

shooting_dice

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Son of "Tell me about your character"...
« Reply #10 on: May 01, 2006, 06:56:48 AM »
I'm running a Vampire: The Requiem/Mage: The Awakening crossover game set in Ontario (particularly Toronto). It's going very, very well with six players (three vampires, three mages). In the game, Toronto uses a peculiar set of customs that seens vampires and mages working together frequently under a set of formal agreements between each side. I've added house rules to both games, particularly for the Mage political setup and how a handful of Disciplines work. Most of these are for the sake of style, not rules concerns per se.

Characters are investigating strange activities in Toronto which have caused an unexpected windfall for a secretive clique of vampires and mages. Inquiries led them to the ruins of a Toronto theatre and a marble statue which seems to cry -- and accept human sacrifices. The players know that the statue has been warping fate in response to the sacrifices. The characters have just finished a combat at the theatre and are dealing with several injured people and a threat to the Masquerade/Veil. And now that the statue is theirs, what do they do with it?

Meanwhile, one of the city's elders suspects that a PC possesses a unique form of blood sorcery and wants to pursuade him to share it. The dscreet inquiries have begun, but there hasn't been any further action. Plus, the characters suspect that political forces in the city may be shifting violently. The PCs started with 75 XP each, so they're no pushovers, but there's room for them to grow as well. Plus -- what happened to the werewolves? Or the Lancea Sanctum?
 

Knightsky

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Son of "Tell me about your character"...
« Reply #11 on: May 03, 2006, 01:19:56 PM »
As mentioned in the other thread, I'm playing in a Witchcraft game, one where magic and the supernatural are out in the open.  Think of a cross between GURPS Technomancer, a modern-day Shadowrun, and Poul Anderson's Operation Chaos.  It's otherwise not too unlike the real world, with some interesting variations due to the supernatural content (i.e. "vamp dust" is a nasty street drug that targets vampires, werewolves use athletic events instead of violence to establish dominance over each other, most businesses stay open late at night for vampire customers, etc.).

The framework for the campaign is that we're part of a detective agency that specializes in 'weird stuff'.  Besides my character Scott (a magician), his co-workers include Andy (Andrea), a ex-ROTC brat with some minor psychic abilities (the other PC), and Wendy, a Bast (cat-person) with some magical abilities of her own (NPC).  So far we've (among other things) investigated the vamp dust trade, got involved in rivalries between different werewolf clans, helped to stop an airline hijacking attempt, investigated the theft of a sentient car, and had run-ins with a secret organization that has a serious hate for Scott, due to some stuff he did in one of his previous lives.
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kanegrundar

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« Reply #12 on: May 04, 2006, 11:21:30 AM »
I'm not currently playing anything.  Although there's Varaj's game that I'd love to get into if I just had time to do so consistently.  :(  

Until that point, I'll have to get my gaming fix from intermittent sessions of City of Heroes and Anarchy Online.
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Hastur T. Fannon

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Son of "Tell me about your character"...
« Reply #13 on: May 06, 2006, 04:47:32 AM »
I'm currently running a Feng Shui game based on British gangster movies with large chunks of Artemis Fowl.  Last session I opened with the words "Ok, you're in the lobby of the docklands branch of the Hong Kong, Sanghai and Brixton Bank.  Why are you here?"
Woody immediately made the "Ker-chunk!" gesture and shouted "Everyone on the floor!" The rest of the party then had to talk him and me out of going with it.  Apparently they're not that sort of gangsters :(

I'm also intermittently running/playtesting the Hold At All Costs series of modules using WoD rules.  Which is intense
 

Maelstrom

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Son of "Tell me about your character"...
« Reply #14 on: May 08, 2006, 10:01:44 AM »
D&D 3.5 Homebrewed Roman setting using the core rules only.

There are 5 players and 1 DM, we play on Thursday nights for about 3 - 4 hours.

We are playing the last remenants of a Roman legion looking for a place in the world now that the last wars have officially ended. We started at 1st, which was strange for us, and it's really let us get to know our characters and their abilities.

The one quirk about the party is our cleric..........which actually happens to be the legionary battle standard which is kind of cool. It levels as we do and obviously gets cooler as time goes by.