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Sometimes ideas have a life of their own.

Started by Greentongue, May 23, 2009, 08:12:21 PM

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Greentongue


SunBoy

"Real randomness, I\'ve discovered, is the result of two or more role-players interacting"

Erick Wujcik, 2007

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Greentongue

Rules that support taking any half-baked idea and running with it, are "Awesome" to me.

*but then I like that you can play A Classic Children's Tale (Neverland No More) and American Gangsters (Moscow Connection) with the same rule set and little effort.
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The Shaman

Quote from: Greentongue;304359Rules that support taking any half-baked idea and running with it, are "Awesome" to me.
Agreed.
On weird fantasy: "The Otus/Elmore rule: When adding something new to the campaign, try and imagine how Erol Otus would depict it. If you can, that\'s far enough...it\'s a good idea. If you can picture a Larry Elmore version...it\'s far too mundane and boring, excise immediately." - Kellri, K&K Alehouse

I have a campaign wiki! Check it out!

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Greentongue

Where else can you use these?


and these?

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jrients

Quote from: Greentongue;304359Rules that support taking any half-baked idea and running with it, are "Awesome" to me.

Amen to that.  For me the "half-baked" part is key.  Some generic systems demand that I think through my stupid game ideas.  I hate that.
Jeff Rients
My gameblog

SunBoy

You know, Greentongue, with the second post you just made two pretty well-shaped short campaigns jump into my mind. And two more that would be plagiarism, but still.
"Real randomness, I\'ve discovered, is the result of two or more role-players interacting"

Erick Wujcik, 2007