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Author Topic: What is a Living World to You?  (Read 747 times)


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Re: What is a Living World to You?
« Reply #15 on: May 02, 2021, 06:25:54 PM »
I think it's about creating a world that feels lived in, rather than one that feels like a set piece. Personally, as a DM, I don't try to have a whole world simulation running in the background all the time. Instead, I try to bring things in, just-in-time style. So I'll try to drop things into the scenarios that the players have previously triggered in other locations. Or, if, as recently happened with a group of mine, they decide to go off on a side quest treasure hunt instead of dealing with a threat, when they finally return, the location has been overrun.