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Some new information about AS&SH

Started by Benoist, November 09, 2010, 11:56:10 AM

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languagegeek

Quote from: ghul;557887I will be happy to extend our Kickstarter Copper Support tier until this Friday, the 13th.

Thanks for extending the kickstarter, I wasn't aware of this project before time ran out!

RPGPundit

The sample page looks good.  Feel free to send me a review copy.

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Quote from: RPGPundit;563521The sample page looks good.  Feel free to send me a review copy.

RPGPundit

It does, indeed, look awesome. Nicely done.
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The Butcher

I'm keeping an eye out for this one.

I can't help but notice that there's a "casting ability" number. I'm a sucker for D&D variants which introduce spell failure mechanics (it can't be "proper" S&S without magic blowing on the caster's face every now and then, now, can it). I've tried cooking up spell failure house rules of my own but it's a thin line between nerfing the magic-user into oblivion vs. spell failure chances so low that the mechanic seldom comes into play.

DCC has a very nice casting roll mecahnic, but it does complicate creating and converting new spells immensely. Every single spell needs a fairly detailed table. (In retrospect it's no more difficult than cooking up a random encounter table, but it's still more footwork than most editions of D&D.)

Also, the art really is amazing. I am really looking forward to see what the final product will look like.

JamesV

Also color me impressed with that sample page. I really like how the cleric looks like they stepped right out of a museum.
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LordVreeg

Quote from: The Butcher;563601I'm keeping an eye out for this one.

I can't help but notice that there's a "casting ability" number. I'm a sucker for D&D variants which introduce spell failure mechanics (it can't be "proper" S&S without magic blowing on the caster's face every now and then, now, can it). I've tried cooking up spell failure house rules of my own but it's a thin line between nerfing the magic-user into oblivion vs. spell failure chances so low that the mechanic seldom comes into play.

DCC has a very nice casting roll mecahnic, but it does complicate creating and converting new spells immensely. Every single spell needs a fairly detailed table. (In retrospect it's no more difficult than cooking up a random encounter table, but it's still more footwork than most editions of D&D.)

Also, the art really is amazing. I am really looking forward to see what the final product will look like.
Yeah, in my skill based game, it was easy.  We assigned a success % to each spell based oin the diffculty, and each spell skill had a spell success bonus as a sub skill.  and if the players wanted to pour more spell points into the spell to increase the success, that is always allowed.
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Quote from: LordVreeg;563731skill based game

That's cheating. I want spell failure for D&D. :D

StormBringer

Quote from: The Butcher;563949That's cheating. I want spell failure for D&D. :D
Boost the 'Chance to know Spell' by maybe 5-10% and roll that each time they cast.  I wouldn't advise using it as is; casting a known spell should be easier than learning a new one.
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Benoist

Chainsaw from Knights & Knaves received the boxed set and posted some pics.

Quote from: ChainsawWell, well, well... look what I got in the mail today!  :mrgreen:




















Benoist

More pics from Chainsaw...

Quote from: Chainsaw




















Benoist

More pics...

Quote from: Chainsaw


















Tommy Brownell

I just watched Bakshi and Frazetta's Fire & Ice last night, and suddenly this looks interesting to me.
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languagegeek

Bloody awesome, can't wait. Bikini chick with a kukri and laser dude fighting the hydra. That's what I wanna play.

Opaopajr

Fucking A, I just wept a little (as a choir of angels thrashed guitar solos in the background). I want a copy, or twelve! NOW!

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Chainsaw

Glad you guys like the pics. Thanks for posting them, Ben.

Quote from: languagegeek;566661Bloody awesome, can't wait. Bikini chick with a kukri and laser dude fighting the hydra. That's what I wanna play.
This will probably make you jealous then! I had that piece commissioned from Ian Baggley and, thankfully, he and Jeff liked it enough to include it.


The angle here is not great, but you can see the original hydra pic on the left and then the cleric pic on the right. The cleric pic was a pledge level perk.