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Some new information about AS&SH

Started by Benoist, November 09, 2010, 11:56:10 AM

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TheShadow

Quote from: Bill White;416072why not "maitre de main" ("master hand") to suggest skill at legerdemain (i.e., "slight of hand")?

Because it's not English? "Legerdemain" on the other hand,  has passed into English, and adding an "-ist", while unwieldy, strikes me as thoroughly Gygaxian.
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Aos

I have S&W, 3.0 and 4e.
I'm all D&Ded up, really.

FWIW, I doubt the current crop of "D&D revivalists" are, as a group, going to embrace games outside of D&D en mass anymore than Beatles fan clubs are likely to shift their focus over on to the Kinks. If the 'osr' is anything at all it is an unofficial D&D fan club.
You are posting in a troll thread.

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Grymbok

Might give this a look for steal able setting material. Surprised to see that many spell casting classes which seem to be PC accessible. Only two or three of the eight magic classes look like classes I would see as potential S&S heroes.

Benoist

Quote from: Aos;416086FWIW, I doubt the current crop of "D&D revivalists" are, as a group, going to embrace games outside of D&D en mass anymore than Beatles fan clubs are likely to shift their focus over on to the Kinks. If the 'osr' is anything at all it is an unofficial D&D fan club.
By and large you're right. Games like say, Mutant Future (the Gamma World retroclone from Goblinoid Games) show that there's a possibility for publishers to branch out of this core of D&D OSR into new territory. OpenQuest might be such an early venture, too, depending on how you look at it. We might see some revival of other games later down the road, who knows?

Akrasia

Quote from: Spinachcat;415959...
The OSR is 90% "D&D Revival" and I doubt that will ever change.   I am stunned that Mazes & Minotaurs hasn't gotten more notice on OSR forums.

I really did M&M, but I suspect that the fact that it is not available in print form (via Lulu or elsewhere) has limited its popularity.
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Bill White

Quote from: The_Shadow;416081Because it's not English? "Legerdemain" on the other hand,  has passed into English, and adding an "-ist", while unwieldy, strikes me as thoroughly Gygaxian.

Both "legerdemainist" and "maitre de main" are neologisms in English, to be sure. Arguably, either move is a tiny bit of setting embedded in character creation; I would like it if the term being adopted suggested somewhat greater linguistic savoire faire than "legerdemainist." Even "rogue" is better (its 2nd ed. connotations notwithstanding).

I'm not sure I can accept your claim about "legerdemainist" evoking Gygax; I think he'd roll over in his grave. But I can be convinced: Give me some examples of Gygaxian coinages similar to "legerdemainist," please.

Akrasia

Regarding AS&SH: I am far, far more interested in the setting than the rules.  The setting sounds very intriguing.  (Although I will also check out the rules to see if there is anything interesting.)

In general, I would much prefer if 'OSR' products used existing rule-sets (LL, S&W, or OSRIC) for their products (settings, modules, etc.), and simply included variant rules, etc., as appropriate.
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Akrasia

Quote from: Benoist;416092...OpenQuest might be such an early venture, too, depending on how you look at it...

OQ is a bit odd, "neither fish nor fowl," in that it is a simplified version of the d100/BRP system, which never went out of print.  Yet it does seem to have a distinct 'old school vibe,' especially its supplement 'The Savage North'.
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Spinachcat

Quote from: Settembrini;416055I was so angry, that I stopped looking at both. M&M stole my thunder and made me feel stupid, so it can fuck itself with its good ideas.

You need marijuana.  A lot of it.  

Quote from: Akrasia;416114I really did M&M, but I suspect that the fact that it is not available in print form (via Lulu or elsewhere) has limited its popularity.

Agreed.  

S&W getting into game stores should be interesting.

LordVreeg

Quote from: Akrasia;416118Regarding AS&SH: I am far, far more interested in the setting than the rules.  The setting sounds very intriguing.  (Although I will also check out the rules to see if there is anything interesting.)

In general, I would much prefer if 'OSR' products used existing rule-sets (LL, S&W, or OSRIC) for their products (settings, modules, etc.), and simply included variant rules, etc., as appropriate.

I'm sort of in the opposite camp.
I believe that rules help create the proper feel, the proper physics and background.  That's why including these in character creation does not just create some interesting options, it creates in the background the setting history that would bring these classes into being.
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Cole

Quote from: Melan;416051I ran an adapted version of the Tomb of the Bull King megamodule. It is highly recommended; needs some work to make it work smoothly, but the concept and execution are very solid.

What do you suggest modifying?

Thanks :)
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Melan

Quote from: Cole;416134What do you suggest modifying?
I did a lot of modifying since I run a campaign very different from Mythica, so you don't really have to. I think there are two things to consider, though.

First, presentation: the module is sensibly organised but a bit wordy. Go through it and highlight some key sections and understand how the pieces come together (since it is the complexity that makes it so cool). Mark open-air areas on your printed map, probably with colour pencils, since there are a lot of them and the basic map doesn't show you where they are - you have to tell it from the text. Also, mark the position of the several towers, as they aren't marked either.

Second, while the module does a great job with conflicting NPC factions, there is a lack of fantastic "dungeon puzzle" like things - you know, crazy rooms with walking frescoes, horrible traps and that sort of thing. There are some, but they are often just for show. I suggest adding a few special encounters here and there - not that many, just to spice things up a bit.
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ghul

Hi fellows,

Thank you for the interest in my project. I'm pretty thick-skinned, so do feel free to continue to criticize my quoted post as you so choose. Also, if I can answer any questions, I'd be happy to do so.

Legerdemainist, as I perceive it, is one who practices legerdemain. Perhaps my nomenclature is awkward or unwieldy, but I've come to like the term.

Cheers,
Jeff T.
Astonishing Swordsmen & Sorcerers of Hyperborea -- A Role-Playing Game of Swords, Sorcery, and Weird Fantasy.

Benoist

Quote from: The_Shadow;416081Because it's not English? "Legerdemain" on the other hand,  has passed into English, and adding an "-ist", while unwieldy, strikes me as thoroughly Gygaxian.
I  look at it this way too. :)

Benoist

#29
Alright, guys. I asked Jeff if it was alright for me to show you the draft map of Hyperborea so you guys can see the beauty. He very kindly agreed to it (thanks Jeff!). So without further introduction, here it is:



Now bear in mind: this is just the draft (a rough pencil sketch, as Jeff put it - this is not the actual map that is going to come with the game, which is done by Andreas Claren and is going to be 100 times better, I was told).

But man. This one just as well could be, for me. I love this stuff. :worship: