SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Some D&D insights from Hasbro.

Started by Piestrio, September 13, 2013, 11:06:51 PM

Previous topic - Next topic

Piestrio

Quote from: HasbroWe’re delivering all new building and battling play experiences that combine fast module building and performance weapons for battling. We’ve also developed a new series of animated shorts that will introduce today’s kids to the rich lore and heritage of Dungeons & Dragons and all the great characters in the Dungeons & Dragons brand.

http://www.purplepawn.com/2013/09/mid-year-update-on-hasbros-game-business/

They also lay out 6 "gaming insights" based on market research that will drive their games (explanatory text snipped):

Quote#1: Gaming continues to become more consumable.

#2: Girls like to game too. According to Hasbro 51 percent of digital gamers are girls but under 10 percent of the game aisle is targeted to girls.

#3: Adults prefer “friction-free” games. Hasbro’s research has found that adults think games take too long to learn, too much time to set up, and too long to play.

#4: The retail experience is important.

#5: Personalization engages.

#6: Mobile integration is an important feature in the current market.

While they're not really talking about D&D directly here it's not hard to imagine how these guideposts will trickle-down to D&D R&D.

What do you think?

Also check out those WOTC numbers :eek:

Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

Bobloblah

#1
Interesting. The WotC numbers don't really surprise me; MtG is booming right now.

The first quote troubles me a bit. If someone used that kind of language to describe D&D to me, I'd think they completely missed the point.

From the second quote, point #3 is interesting. It goes directly to the heart of the current conversation about comlpexity in the "Next Tea Leaves" thread.

EDIT: Okay, went to the link and saw the picture of the game the first quote is presumably discussing. Looks like a simplistic "D&D with Lego" game. Less troubling now. I can see that kind of tie-in being highly beneficial for bringing in new players.
Best,
Bobloblah

Asking questions about the fictional game space and receiving feedback that directly guides the flow of play IS the game. - Exploderwizard

gamerGoyf

Quote from: Piestrio;691045Also check out those WOTC numbers :eek:


They own MTG, that never stopped being a thing, why are you surprised :?

Benoist


Piestrio

Quote from: gamerGoyf;691047They own MTG, that never stopped being a thing, why are you surprised :?

Also Avalon hill.

But generally people hold up Monopoly as the gold standard of "mainstream boardgame success" and that doesn't appear to be true.
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

JeremyR

Quote from: Piestrio;691049Also Avalon hill.

But generally people hold up Monopoly as the gold standard of "mainstream boardgame success" and that doesn't appear to be true.

I dunno, I think it's pretty damn amazing that a 75 year old board game is still making any money these days.

Benoist

Quote from: JeremyR;691051I dunno, I think it's pretty damn amazing that a 75 year old board game is still making any money these days.
Is it?

Piestrio

Quote from: Benoist;691052Is it?

Also D&D is almost 40 years old. I think once you pass a certain point it all just becomes "old".
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

Benoist

Quote from: Piestrio;691053Also D&D is almost 40 years old. I think once you pass a certain point it all just becomes "old".

"Old"? It's just a hipster way of saying "Classic." :D

Piestrio

So If I was tasked with implementing those 6 guideposts into D&D I'd do something like the following:
 
Quote#1: Gaming continues to become more consumable.

This means cheap and disposable play. Consumable "one session in a can" adventures for casuals, nearly choose your own adventure or Host a Murder deals.

Quote#2: Girls like to game too. According to Hasbro 51 percent of digital gamers are girls but under 10 percent of the game aisle is targeted to girls.

As much as it would get cries of "SEXISM!" this means direct targeting to women with all the pink that entails (hey, Barbie sells).

Quote#3: Adults prefer "friction-free" games. Hasbro's research has found that adults think games take too long to learn, too much time to set up, and too long to play.

No more Char-op. No more "Builds". No more complex rules.

Quote#4: The retail experience is important.

Keep and expand Encounters.

Quote#5: Personalization engages.

Hrmmmm... D&D is already a very personalized game and you could definitely encourage this "Make the game your own" (rather the opposite of the cult of RAW)

Quote#6: Mobile integration is an important feature in the current market.

WOTC needs to come out of the 90's. Integrated Apps.
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

jeff37923

Quote from: Piestrio;691045

Don't get too hung up on this, the graph only shows the relative growth in revenue for that particular division of Hasbro. It does not show the amount of that revenue, it could be as little as a few thousand or as big as a few million.
"Meh."

Piestrio

Quote from: jeff37923;691058Don't get too hung up on this, the graph only shows the relative growth in revenue for that particular division of Hasbro. It does not show the amount of that revenue, it could be as little as a few thousand or as big as a few million.

If the size of the bars does not indicate relative total revenue it would be an ASTOUNDINGLY dishonest graph.

Not that I put that past a large corporation but still...

EDIT: That should actually be easy to check, Hasbro does break out their public numbers by division IIRC.
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

Teazia

D&D Legos!  Awesome!  And they are making a skirmish game of it too!  Very nice.

Miniature Mashup with the Fungeon Master  (Not me, but great nonetheless)

David Johansen

Well, I suppose it was bound to happen.  At least they're trying to put the brand name out there and not hide it like they're ashamed of it.  Someone in demographics must have decided the satanic panic risk has dropped sufficiently.

On the other hand.  Ugh.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Doom

Hey, bring on the D&D Legos, I don't have a problem with that at all. Heck, I still have my handheld D&D game, and my electronic D&D game still in the box, from over 30 years ago.

Start 'em young.
(taken during hurricane winds)

A nice education blog.