SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

"Solved" worlds

Started by Warthur, August 13, 2015, 10:46:10 AM

Previous topic - Next topic

Bren

Quote from: Thornhammer;849268After the apple orchard burns to the ground, you see the elderly Ms. Agathor walking towards your party.  She sees the smoldering embers of the once-proud orchard, and mutters "Well, maybe the rats in my cellar can just STAY..."
:) Yep...killed two problems with one meteor shower. :D
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

GreyICE

Quote from: tenbones;848860Definitely.

I'm with you 100% on this. One of the difficult things is, if you're not going to do the Sorcerer Kings and Dragon... how do you make Dark Sun, post-SK's be meaningful in a manner that is as intriguing and compelling as before?

It's one of the reasons most people like the first book of Dune... The planet itself was a character. Once it was "mastered" later... most readers had fallen off. But Herbert, imo, made the context of the God Emperor pretty fucking compelling - moreso than the first book.

But that's another thread.

Dark Sun could be about the "greening" of the planet and having the players be part/against it. But then it would involve creating a greater conflict than that represented by the SK's and the Dragon...  That's tough to top in terms of scale and style.

Oh that's easy.  To restore a conflict, take the base conflict and flip it on its head.  

In this case, Sorcerer-Kings destroy nature is base conflict.  So they're gone.  What happens?  Nature comes roaring back.  But not happy, pleasant fields, not rolling green.  Oh no.  The Sorcerer-Kings drained everything nice and forgiving from the world's magic, and all that's left is the mean, hostile things that could hide away and hoard their magic.  And now all that was holding them down is gone.

The people turn to the mages, the sorcerers, out of desperation.  Some enslave the mages, trying to force them to use their magic to hold back the tide.  Some of them rise up, become the Sorcerer-Kings of old, but with their magic the only thing that protects the people from the Green, tames the power enough that crops can flourish without rogue elementals or dryads tearing them apart.  

This new dystopia has its desert, but it's being reclaimed by a dark and evil jungle, filled with newer and more terrible monsters. Travel is harder than ever before, and only those places that can establish magical portals (at dreadful cost) can boast any regular contact with other civilizations.

See?  There's always conflict to be had.

tenbones

Quote from: GreyICE;849526Oh that's easy.  To restore a conflict, take the base conflict and flip it on its head.  

In this case, Sorcerer-Kings destroy nature is base conflict.  So they're gone.  What happens?  Nature comes roaring back.  But not happy, pleasant fields, not rolling green.  Oh no.  The Sorcerer-Kings drained everything nice and forgiving from the world's magic, and all that's left is the mean, hostile things that could hide away and hoard their magic.  And now all that was holding them down is gone.

The people turn to the mages, the sorcerers, out of desperation.  Some enslave the mages, trying to force them to use their magic to hold back the tide.  Some of them rise up, become the Sorcerer-Kings of old, but with their magic the only thing that protects the people from the Green, tames the power enough that crops can flourish without rogue elementals or dryads tearing them apart.  

This new dystopia has its desert, but it's being reclaimed by a dark and evil jungle, filled with newer and more terrible monsters. Travel is harder than ever before, and only those places that can establish magical portals (at dreadful cost) can boast any regular contact with other civilizations.

See?  There's always conflict to be had.

I think this is a good and solid concept.

The only logistical issue I see is playing through the transition. Ostensibly it should take a long time to go from Desert-DS to Jungle-DS and let's face it, the PC's would be fucked, being specialized desert-dwellers having to deal with jungle conditions, but to me, that's just more fun conflict.

Okay I'm sold. Write that bitch up!

Kaiu Keiichi

It depends on what narrative themes you're interested in exploring. Don't put your eggs in one basket. That's why I like Pathfinder's Golarion - there are several problems that require solving, and new issues crop up as others are resolved, like any reasonable world or setting. This is what makes for a viable, interesting adventure gaming setting, with multiple nations and cultures that resembles Earth history. Settings should be places with different things going on, not one big problem to solve.
Rules and design matter
The players are in charge
Simulation is narrative
Storygames are RPGs

Ravenswing

One interesting plot twist ...

There was a book called Villains By Necessity, written by the daughter of Robert Forward.  (It was poorly written, which is why I dumped my copy at the used bookstore, which I'm gritting my teeth about now because it seems that the long-out-of-print book is going for big bucks on Amazon.  Anyway ...)

The premise is that the final triumph of Good vs Evil has happened -- the mighty questers sealed the evil Darkgate for good, and nothing new that is evil can be.  The good guy New World Order is industriously mopping up remaining solitary evildoers, but instead of mere extermination, they're using magical attitude adjustment to turn them into Good Guys.

But with the Balance turning to the Light permanently, it's getting brighter and brighter.  Night time is becoming shorter and shorter.  Predators are starving because they don't feel like prediting.  Etcetera.

So a handful of evil types (joined, incognito, by one of the good guy questers responsible for it all), fueled by a prophecy or three, go questing for the dingus that will open up the Darkgate once more and restore evil to the world.

As I said, it was an interesting premise marred by lame and predictable writing, but it'd work well in one of the "end of history" settings.
This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.

RPGPundit

"solvable" worlds (or their flipside, "unsolveable" worlds; which is to say worlds where one thing is the problem and the PCs are expressly forbidden from ever being able to fix it) tend to be tremendously shallow and largely uninteresting.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Christopher Brady

Quote from: RPGPundit;850796"solvable" worlds (or their flipside, "unsolveable" worlds; which is to say worlds where one thing is the problem and the PCs are expressly forbidden from ever being able to fix it) tend to be tremendously shallow and largely uninteresting.

Lord of The Rings is shallow?  Robert Jordan's Wheel of Time series is shallow?
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Bren

Quote from: Christopher Brady;850823Robert Jordan's Wheel of Time series is shallow?
The pool is really big and it has an awful lot of water in it, I'll grant you, but it doesn't really have a deep end.

But as to your main point, yeah Pundit is full of shit on that one.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

Christopher Brady

Quote from: Bren;850831The pool is really big and it has an awful lot of water in it, I'll grant you, but it doesn't really have a deep end.

Epic Fantasy often has a detailed world with established kingdoms and an all powerful wizard archetype.

Quote from: Bren;850831But as to your main point, yeah Pundit is full of shit on that one.

Yeah.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Ravenswing

Quote from: Christopher Brady;850823Lord of The Rings is shallow?  Robert Jordan's Wheel of Time series is shallow?
Last I checked, Lord of the Rings and the Wheel of Time series were novels.  They're not game settings.
This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.

Christopher Brady

Quote from: Ravenswing;850882Last I checked, Lord of the Rings and the Wheel of Time series were novels.  They're not game settings.

They both had gaming companies use them as settings.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

The Ent

Quote from: Christopher Brady;850985They both had gaming companies use them as settings.

To middling success at best. ;)

golan2072

I always felt Shadowrun 4e had this problem - all the uber-cool metaplots of 1e, 2e and 3e got "solved", and the new metaplots just didn't fill the vacuum. I mean, Shadowrun used to have Bug Spirit conspiracies, Bug City, the Arcology/rogue AI stuff, Earthdawn connections, Horrors and the Aztlan stuff related to them, Saito taking over California and so on. All so cool. Now all are solved, so a lot of the coolness is gone...
We are but a tiny candle flickering against the darkness of our times.

Stellagama Publishing - Visit our Blog, Den of the Lizard King

Omega

Quote from: Christopher Brady;850823Lord of The Rings is shallow?  Robert Jordan's Wheel of Time series is shallow?

Books are not RPGs. Many books tend to have a resolution of the core problem by the final chapter (or 3rd volume). And then thats it.

RPGs are (usually) very open ended. Even if you beat Vecna and Iuz once and for all. There is always something else in the world that needs saving or putting down.

The heroes might even retire and leave it to the next generation to handle. Or they might settle and work on running a kingdom. And you thought Vecna was a terror? Wait till you have to manage the crops during a droubt and someone is inciting the villagers to riot.

etc.

soltakss

Quote from: Exploderwizard;849005" You just took out the overlord that would destroy the world, what are you going to do?'

Become the overlord yourself.

After all, someone is going to try and fill the power vacuum and you would be better than someone else who would be as bad as the previous overlord.
Simon Phipp - Caldmore Chameleon - Wallowing in my elitism  since 1982.

http://www.soltakss.com/index.html
Merrie England (Medieval RPG): http://merrieengland.soltakss.com/index.html
Alternate Earth: http://alternateearthrq.soltakss.com/index.html