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Setting detail

Started by jan paparazzi, March 04, 2014, 05:49:01 PM

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jan paparazzi

#45
I think nWoD is supposed to be added on, not ditched. I mean you can hardly play vampire with only one of the covenants without feeling guilty or only use one of the mage orders or one of the changeling courts. In this city there is only summer court. That would be weird, right?

What did you ditch Future Villain Band? To me nWoD is at it's best with a party of gumshoes (possibly with the support of a compact or conspiracy out of hunter) investigating weird stuff.

Anyway, I am talking about canned settings btw, LordVreeg. No homebrew settings. I can't judge about those settings, because I don't know them. I like them detailed and even more important: breadth. Breadth is important, because that allows you to different things with it. So I guess I like kitchen sink settings and not toolkit settings.
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LordVreeg

Quote from: jan paparazzi;735061I think nWoD is supposed to be added on, not ditched. I mean you can hardly play vampire with only one of the covenants without feeling guilty or only use one of the mage orders or one of the changeling courts. In this city there is only summer court. That would be weird, right?

What did you ditch Future Villain Band? To me nWoD is at it's best with a party of gumshoes (possibly with the support of a compact or conspiracy out of hunter) investigating weird stuff.

Anyway, I am talking about canned settings btw, LordVreeg. No homebrew settings. I can't judge about those settings, because I don't know them. I like them detailed and even more important: breadth. Breadth is important, because that allows you to different things with it. So I guess I like kitchen sink settings and not toolkit settings.
Good enough.
I don't use them, so I will abstain from here.
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Quote from: jan paparazzi;734981Isn't it possible you like book and film settings better, because you don't like generic settings? It seems to me you never read a good RPG setting, only generic ones. And yes, I am looking at you D&D settings. ;)

Mystara was good but got too big and needed to squeeze in all of the D&D stuff so the whole game was playable. Each of the gazetteers was a great book on its own.
The ICE books for Middle earth were great setting material.
Likewise Elric has great setting material.

I feel most settings try to be too inclusive. A great idea about Viking raiders now how do we squeeze in dragonborn and hobbits? etc
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My personal tastes are for bare bones settings with an impetus.  Enough of a nugget of good idea to inspire me as a DM to build off of but simple enough that the players can quickly buy in so play can start.  A setting that has a rigid skeleton but can grow organically through play from that.  I think that early D&D products did this masterfully with their implied setting provided through the rules.  

I enjoy reading detailed settings but find them very cumbersome to DM or play in.  It's really too much information and information that rarely comes up in play.  I think that setting information should be limited to that which is used in play or is enough to inspire the GM for play.
 

jan paparazzi

I think I mostly like setting detail, when it is providing me with built-in conflicts. A mage hunting group automatically conflicts with a group of mages for example. Give me some info on their previous encounters (aka backstory) and I get enough ideas about both a mage hunting campaign and a mage campaign.
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