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WHFRP 2e

Started by oggsmash, July 09, 2021, 04:26:21 PM

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oggsmash

Quote from: HappyDaze on July 12, 2021, 08:52:34 AM
Quote from: oggsmash on July 12, 2021, 01:39:16 AM
WHFRP adventurers are going to be in a lot of fights. 
This does not match my experiences with WFRP. Myself and the others I played with did everything we could to avoid fighting (because it could easily lead to permanent maiming or death).

   Do you use the 4e rules or do you use some options from 4e combined with 2e?   

HappyDaze

Quote from: oggsmash on July 14, 2021, 02:50:32 PM
Quote from: HappyDaze on July 12, 2021, 08:52:34 AM
Quote from: oggsmash on July 12, 2021, 01:39:16 AM
WHFRP adventurers are going to be in a lot of fights. 
This does not match my experiences with WFRP. Myself and the others I played with did everything we could to avoid fighting (because it could easily lead to permanent maiming or death).

   Do you use the 4e rules or do you use some options from 4e combined with 2e?
All of my WFRP running/playing experience has been with 2e. I own 4e and have read through it, but have not yet had a group that wants to bring it to the table (current group isn't all that interested in WFRP at all, regardless of the edition).

oggsmash

Quote from: HappyDaze on July 14, 2021, 04:26:05 PM
Quote from: oggsmash on July 14, 2021, 02:50:32 PM
Quote from: HappyDaze on July 12, 2021, 08:52:34 AM
Quote from: oggsmash on July 12, 2021, 01:39:16 AM
WHFRP adventurers are going to be in a lot of fights. 
This does not match my experiences with WFRP. Myself and the others I played with did everything we could to avoid fighting (because it could easily lead to permanent maiming or death).

   Do you use the 4e rules or do you use some options from 4e combined with 2e?
All of my WFRP running/playing experience has been with 2e. I own 4e and have read through it, but have not yet had a group that wants to bring it to the table (current group isn't all that interested in WFRP at all, regardless of the edition).

  I got 4e, and it honestly has some nice bells and whistles I like (the contested attack is very similar to the clash system I like about Jackals) but a few things that I am not as sure about.  It looks as if you get 1 attack per turn (though they do have the mechanic you can do damage on a critical defense roll), as I have not dove in deep yet, is this the case?  I saw the optional deathblow rule (that seems to function like Great Cleave from d20 3.5) but I do not even see an attack characteristic on the sheet. 

Korgoth

I'm currently playing this. My character has 47 Weapon skill, a best quality weapon and 2 attacks.

That all means if he uses the swift attack action (full action) in combat he can make 2 rolls and needs a 52% or less. If the enemy is ganged up on, that can go as high as 2 rolls at 72%.

soundchaser

Quote from: Primarch_XI on July 15, 2021, 10:27:41 AM
I'm currently playing this. My character has 47 Weapon skill, a best quality weapon and 2 attacks.

That all means if he uses the swift attack action (full action) in combat he can make 2 rolls and needs a 52% or less. If the enemy is ganged up on, that can go as high as 2 rolls at 72%.

At 52 with two attacks, getting at least one hit is 77%. That's competent.