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Author Topic: So...Savage Pathfinder is out...  (Read 4948 times)

HappyDaze

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So...Savage Pathfinder is out...
« on: June 17, 2021, 08:09:37 PM »
I just saw that Savage Pathfinder is up on DTRPG. Does anyone have it? How does it differ from playing fantasy with the core SW rules? What are your opinions on it?

Shrieking Banshee

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Re: So...Savage Pathfinder is out...
« Reply #1 on: June 17, 2021, 11:25:38 PM »
I just saw that Savage Pathfinder is up on DTRPG. Does anyone have it? How does it differ from playing fantasy with the core SW rules? What are your opinions on it?

Oh...The final version is? As a backer I had previous versions for a while now.

Uh...Its alright. Il be primarily be using this for the magic items, class edges, and bestiary.

Jame Rowe

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Re: So...Savage Pathfinder is out...
« Reply #2 on: June 17, 2021, 11:28:35 PM »
I just saw that Savage Pathfinder is up on DTRPG. Does anyone have it? How does it differ from playing fantasy with the core SW rules? What are your opinions on it?

Oh...The final version is? As a backer I had previous versions for a while now.

Uh...Its alright. Il be primarily be using this for the magic items, class edges, and bestiary.

I also backed it; also for the items and bestiary. It looks enjoyable.
I plan to offer some variation on the demihumans for my players, and run the adventure path for fun.
Here for the games, not for it being woke or not.

234ne

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Re: So...Savage Pathfinder is out...
« Reply #3 on: June 18, 2021, 02:50:29 AM »
Hopefully it won't be too woke, but then again this is the two most woke publishers besides WotC so I won't count on it...
On a serious note, how would this be different from normal default Savage Worlds? Is it like Savage Rifts where you get 'archtypes' instead of 'classes'?
« Last Edit: June 18, 2021, 03:00:26 AM by 234ne »

Shrieking Banshee

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Re: So...Savage Pathfinder is out...
« Reply #4 on: June 18, 2021, 03:11:21 AM »
Hopefully it won't be too woke, but then again this is the two woke publishers besides WotC so I won't count on it...
On a serious note, how would this be different from normal default Savage Worlds? Is it like Savage Rifts where you get 'archtypes' instead of 'classes'?
Its not woke at all. Artwork is PF1 style (so actually fun and dynamic, instead of everybody looking like they ran out of coffee).
The only woke element is calling Races 'Ancestries', which is idiotic, but its one thing.

Difference wise: Everybody gets a class edge (as a bonus edge or they can take a background or profession edge instead). A class edge is a normal edge except slightly stronger (though usually comes with a baked in drawback).

Each class edge has a tree of edges related too it, and that edge tree is what makes up a 'class'. You can multiclass and grab other class edges, but you can only gain another class edge (as in pick a new type you lack before, not advance one you currently have) once per rank. Prestigie classes work a similar way to class edges.

The max number of wounds in one attack is limited to 4 to make combat a bit less lethal, there are new powers, and epic modifiers. Races are PF style which means a arbitrary amount of bonuses and are stronger then the default race-builder ones.

Powers recieve rebalacing in places to account for assumptions of magic items as well as other elements (such as armor being more widespread).

There are '+1 Magic Swords' but thankfully not '+2-5' magic swords, so there is some loot to be gained, but its not the christmas tree of before.

234ne

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Re: So...Savage Pathfinder is out...
« Reply #5 on: June 18, 2021, 03:26:57 AM »
Difference wise: Everybody gets a class edge (as a bonus edge or they can take a background or profession edge instead). A class edge is a normal edge except slightly stronger (though usually comes with a baked in drawback).

Each class edge has a tree of edges related too it, and that edge tree is what makes up a 'class'. You can multiclass and grab other class edges, but you can only gain another class edge (as in pick a new type you lack before, not advance one you currently have) once per rank. Prestigie classes work a similar way to class edges.

The max number of wounds in one attack is limited to 4 to make combat a bit less lethal, there are new powers, and epic modifiers. Races are PF style which means a arbitrary amount of bonuses and are stronger then the default race-builder ones.

Okay that's quite interesting way to keep the customization of both systems with class levelling feeling of D&D. I'm kinda mixed with limiting wounds, but I can see the design-logic as SW really becomes 'retarded' when the dices keeps rolling (SW:RIFTS was more overpowered than regular RIFTS, something I thought impossible).

Shrieking Banshee

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Re: So...Savage Pathfinder is out...
« Reply #6 on: June 18, 2021, 03:37:37 AM »
I'm kinda mixed with limiting wounds, but I can see the design-logic as SW really becomes 'retarded' when the dices keeps rolling (SW:RIFTS was more overpowered than regular RIFTS, something I thought impossible).
Its in no way the HP bucket brawls of D&D. Stuff still feels very lethal (having playtested the game with pals), it just gives more of a fighting chance to assumed heroic characters.

I think what I will be doing, is grabbing Cyril stuff, mixing it together with elements from this, and playing my own version.

Plotinus

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Re: So...Savage Pathfinder is out...
« Reply #7 on: June 18, 2021, 06:01:55 AM »
Hopefully it won't be too woke, but then again this is the two most woke publishers besides WotC so I won't count on it...
On a serious note, how would this be different from normal default Savage Worlds? Is it like Savage Rifts where you get 'archtypes' instead of 'classes'?

Lol, in what world is PEG the third most woke publisher in the industry? They did have that preemptive-defensive move where they ended the Civil War in Deadlands, but other than that, I really haven't seen anything ideological from them.

Anyway, I still don't get the popularity of Savage Pathfinder. What's the appeal of a hybrid of Savage Worlds and 3e D&D? I can't imagine why I would want that. It might make sense if Golarion were a great setting, but it's as boring and generic as they come. I guess Savage Pathfinder might do some good if the lessons learned from it help make the Savage Worlds Fantasy Companion better when they finally get to it.

Shrieking Banshee

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Re: So...Savage Pathfinder is out...
« Reply #8 on: June 18, 2021, 06:37:35 AM »
Anyway, I still don't get the popularity of Savage Pathfinder. What's the appeal of a hybrid of Savage Worlds and 3e D&D?

I mean its not popular-yet. The appeal isn't a hybrid really. Its 96% savage worlds with Pathfinder trappings.
Its to get access to a large bestiary of iconic monsters, and just have a 'baked' ruleset of Savage Fantasy really.

Savage Pathfinder has nearly no Golarion in it at all.

Ghostmaker

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Re: So...Savage Pathfinder is out...
« Reply #9 on: June 18, 2021, 07:29:41 AM »
Hopefully it won't be too woke, but then again this is the two woke publishers besides WotC so I won't count on it...
On a serious note, how would this be different from normal default Savage Worlds? Is it like Savage Rifts where you get 'archtypes' instead of 'classes'?
Its not woke at all. Artwork is PF1 style (so actually fun and dynamic, instead of everybody looking like they ran out of coffee).
The only woke element is calling Races 'Ancestries', which is idiotic, but its one thing.

Difference wise: Everybody gets a class edge (as a bonus edge or they can take a background or profession edge instead). A class edge is a normal edge except slightly stronger (though usually comes with a baked in drawback).

Each class edge has a tree of edges related too it, and that edge tree is what makes up a 'class'. You can multiclass and grab other class edges, but you can only gain another class edge (as in pick a new type you lack before, not advance one you currently have) once per rank. Prestigie classes work a similar way to class edges.

The max number of wounds in one attack is limited to 4 to make combat a bit less lethal, there are new powers, and epic modifiers. Races are PF style which means a arbitrary amount of bonuses and are stronger then the default race-builder ones.

Powers recieve rebalacing in places to account for assumptions of magic items as well as other elements (such as armor being more widespread).

There are '+1 Magic Swords' but thankfully not '+2-5' magic swords, so there is some loot to be gained, but its not the christmas tree of before.
I can't help but wonder if the ancestry thing is a way to get out from under D&D's shadow. Relabeling the trait but otherwise not changing it much.

Looks interesting though.

Shrieking Banshee

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Re: So...Savage Pathfinder is out...
« Reply #10 on: June 18, 2021, 07:33:09 AM »
I can't help but wonder if the ancestry thing is a way to get out from under D&D's shadow. Relabeling the trait but otherwise not changing it much.

Looks interesting though.

Its the same way in 5e as well. Its more a idiotic modern politics thing.

sureshot

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Re: So...Savage Pathfinder is out...
« Reply #11 on: June 18, 2021, 07:54:41 AM »
First Rifts now Pathfinder good on Pinnacle to try and get more popular and profitable IPS converted to Savage Worlds. It’s a win-win for them.

GeekyBugle

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Re: So...Savage Pathfinder is out...
« Reply #12 on: June 18, 2021, 08:50:23 AM »
Hopefully it won't be too woke, but then again this is the two most woke publishers besides WotC so I won't count on it...
On a serious note, how would this be different from normal default Savage Worlds? Is it like Savage Rifts where you get 'archtypes' instead of 'classes'?

Wait, so it's by Baizuo & Shitty Hat?
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Jame Rowe

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Re: So...Savage Pathfinder is out...
« Reply #13 on: June 18, 2021, 10:04:17 AM »
Hopefully it won't be too woke, but then again this is the two most woke publishers besides WotC so I won't count on it...
On a serious note, how would this be different from normal default Savage Worlds? Is it like Savage Rifts where you get 'archtypes' instead of 'classes'?

Lol, in what world is PEG the third most woke publisher in the industry? They did have that preemptive-defensive move where they ended the Civil War in Deadlands, but other than that, I really haven't seen anything ideological from them.

Anyway, I still don't get the popularity of Savage Pathfinder. What's the appeal of a hybrid of Savage Worlds and 3e D&D? I can't imagine why I would want that. It might make sense if Golarion were a great setting, but it's as boring and generic as they come. I guess Savage Pathfinder might do some good if the lessons learned from it help make the Savage Worlds Fantasy Companion better when they finally get to it.

I hear that the only reason PEG got rid of the CSA was because it was attracting the really reactionary pro-CSA, white supremacist crowd, which the publisher didn't like. So make of it what you will.

And a member of my Savage Worlds group said the same thing about Savage Pathfinder. But to each thrir own, I think they can be a good fit.
Here for the games, not for it being woke or not.

oggsmash

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Re: So...Savage Pathfinder is out...
« Reply #14 on: June 18, 2021, 10:20:16 AM »
Hopefully it won't be too woke, but then again this is the two most woke publishers besides WotC so I won't count on it...
On a serious note, how would this be different from normal default Savage Worlds? Is it like Savage Rifts where you get 'archtypes' instead of 'classes'?

Lol, in what world is PEG the third most woke publisher in the industry? They did have that preemptive-defensive move where they ended the Civil War in Deadlands, but other than that, I really haven't seen anything ideological from them.

Anyway, I still don't get the popularity of Savage Pathfinder. What's the appeal of a hybrid of Savage Worlds and 3e D&D? I can't imagine why I would want that. It might make sense if Golarion were a great setting, but it's as boring and generic as they come. I guess Savage Pathfinder might do some good if the lessons learned from it help make the Savage Worlds Fantasy Companion better when they finally get to it.

I hear that the only reason PEG got rid of the CSA was because it was attracting the really reactionary pro-CSA, white supremacist crowd, which the publisher didn't like. So make of it what you will.

And a member of my Savage Worlds group said the same thing about Savage Pathfinder. But to each thrir own, I think they can be a good fit.

   Have to laugh at there being a "crowd" of White supremacists.  I could see people identifying in some way to a fantasy version of the confederacy.   I think they made the switch because they were being assumed to he white supremacists because they implied that the confederacy could in any way make a stalemate of a war in a fantasy environment.