LOL I didn't think we had any differences!
We're just talking shop.
Bennies were a big issue for me when I got started in SW a few years ago. I'm leery about mechanics not cooked into the direct gameplay "narrative" mechanics as it were. But I found there is definitely a tempo of play when you get the Benny-economy rolling and the players get past the "Hording" mentality, which unintuitively is resolved by GM's actually rewarding more Bennies.
As someone that fully understands the static-number assumptions of Savage Rifts, it's far more pronounced there due to the overwhelming powerlevels (and higher numbers) than in other Savage Worlds games. That's why I feel that if anyone can get Rifts done right at their table (which isn't hard at all) - then anything is possible in Savage Worlds.
The Benny system is probably the most important system to master. It can be tuned up or down and produce drastically different tones in the game. I consider this a feature not a bug. The issue is learning when to tune it up or down and mastering that economy. It's not difficult, but it takes a few games to get down.
Edit: as for my changes to the SWPF rules - when I'm comfortable with them, I'll post them up for everyone to pick apart. I'd value the the extra eyes on them.