Excellent -- this looks (to my inexpert eyes) remarkably comprehensive. Tell me: how impactful are those modifiers? Specifically "actively avoiding?"
Good stuff,
-E.
It depends on the specifics of the game. In a WWII game, for example,
Target actively avoiding should be significant, like -20%. In a current game, it should be mild, like -5%.
Many of these modifiers are situational. If tank A is at the top of a cliff and tank B at the foot of it, no amount of positive modifiers will allow tank A to depress its gun enought to hit tank B. If tank B is a quarter mile away, that's another story.
-clash