It's not technically WFRP, and the setting is very different (it's Age of Sigmar-based), but mechanically, I really like the Soulbound game. It's based on D6 pools with variable target numbers (difficulty) and number of successes needed (complexity). The game gives very balanced starting characters (feature vs. bug is in the eye of the beholder) and the default game dials in for larger than life heroes. Still, it does give an option for "grim & perilous" play. It does use zones for movement and ranges rather than distances, and this abstraction is, again, a feature vs. bug thing.