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So, Anyone Running a Star Wars Ep. VII Game Yet?

Started by RPGPundit, January 06, 2016, 12:43:26 AM

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mcbobbo

Quote from: Skarg;874504Then I'd freshly consider what people who are at least largely sane and intelligent might do, or not do. Hollowing out a planet to somehow make an impossible Starkiller Base is not on the table for way too many reasons. It might be a false rumor, though...

My only concern is distancing yourself too far from Star Wars and winding up with generic space fantasy.
"It is the mark of an [intelligent] mind to be able to entertain a thought without accepting it."

flyingcircus

Quote from: David Johansen;872197No but I've been roped into running FFG's Star Wars  games.  At present they're in the final minutes of episode III but I may jump them forward in time once I get my head around the absurdly messy rules.  I'd have done it with GURPS of course, there's an amazing fan book and everything, but I also want to sell rulebooks and GURPS is hard to sell.

Ah well, would it be better to run aging / time passing cut scenes or just have them all frozen in carbonite and parked in a top secret Imperial warehouse for a couple decades?

Oh God, if anything GURPS is a mess of rules scattered ever place but where they need be.  I hate that fuckin' rules set!
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tenbones

Quote from: mcbobbo;874516My only concern is distancing yourself too far from Star Wars and winding up with generic space fantasy.

I suppose then that forces me to ask "what do you consider generic space-fantasy"?

Unless you're running Republic vs. Empire - which based on the movies is pretty much it, you still have an unbelievably large amount of material to draw upon for everything in between. I find the hallmarks of that territory use the same concepts from cyberpunk-style fiction.

Brand everything. Make it all matter. That's just a blaster, that's a goddamn latest and greatest Blastech DL-99 with a non-standard oversized converter. That's not just a speeder - that's an Aratech Raven 37r, the fastest stock model speeder on the market. Organizations are everywhere. Hutts, Syndicates, corporations etc. so much so that when you're out on the Rim and *none* of that stuff is out there - the players FEEL it.

They feel that disconnection from civilized space even though they carry it with them.

Iron_Rain

Not running a SW game right now. Ep 7 doesn't have enough content for me to enjoy starting a game. I watched it twice and in conclusion was deeply underwhelmed by the available lore and explanations for wtf is going on.

If I were to ever run a SW game - it would very AU.

hedgehobbit

Quote from: Iron_Rain;874841Not running a SW game right now. Ep 7 doesn't have enough content for me to enjoy starting a game. I watched it twice and in conclusion was deeply underwhelmed by the available lore and explanations for wtf is going on.
I guess you weren't running Star Wars games in the early 80s. We didn't have Visual Dictionaries, Cross Sections, or Wookiepedia and we managed.

As I've said before, I like how undefined everything is. It offers much more freedom.

mcbobbo

Quote from: tenbones;874832I suppose then that forces me to ask "what do you consider generic space-fantasy"?

It's easier to explain what I think Star Wars is, I think:  Over the top galactic conflict harkening back to Flash Gordan era serials with a fat dose of WW2.

If everyone in your universe is completely sane and nobody ever builds something on the scale of a planet killing weapon then you'd be hard pressed to capture that same emotional investment.
"It is the mark of an [intelligent] mind to be able to entertain a thought without accepting it."

Old One Eye

Quote from: Iron_Rain;874841Not running a SW game right now. Ep 7 doesn't have enough content for me to enjoy starting a game. I watched it twice and in conclusion was deeply underwhelmed by the available lore and explanations for wtf is going on.

If I were to ever run a SW game - it would very AU.

What movie does have enough meat-on-the-bone for you to consider said movie to have enough content for you to run a game based upon it?

finarvyn

Quote from: Iron_Rain;874841Not running a SW game right now. Ep 7 doesn't have enough content for me to enjoy starting a game. I watched it twice and in conclusion was deeply underwhelmed by the available lore and explanations for wtf is going on.

If I were to ever run a SW game - it would very AU.
I see where you are coming from here, but in some ways it's a good thing that we have only limited information. That means you can be creative and do what you like, and only have to follow a few vague guidelines.

I ran an OD&D Star Wars campaign for my buddies back in 1978 or so and it was fine until Empire Strikes Back came out and changed everything. I based it on Star Wars{/b] and Splinter of the Mind's Eye and just extrapolated from there.

So ... I'd say run a game and enjoy it until EpVIII comes out.
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Iron_Rain

Good questions from a few people on "what would Iron_Rain do? Which movie does have enough content?"

I think I'm from another camp that unlimited freedom is actually unfun for me. I don't want unlimited freedom. I want stuff that I can use, I don't have the time to create massive amounts of lore upfront for players who won't even care that much. It's much easier for me to criticise a movie and do something different or give the subject material a deeper treatment.

As for "which movie gives enough lore" - good point. I don't know if any of them really do give enough lore to run a game based on just one movie alone.

tenbones

Quote from: Iron_Rain;875557Good questions from a few people on "what would Iron_Rain do? Which movie does have enough content?"

I think I'm from another camp that unlimited freedom is actually unfun for me. I don't want unlimited freedom. I want stuff that I can use, I don't have the time to create massive amounts of lore upfront for players who won't even care that much. It's much easier for me to criticise a movie and do something different or give the subject material a deeper treatment.

As for "which movie gives enough lore" - good point. I don't know if any of them really do give enough lore to run a game based on just one movie alone.

This is why (as I said in the other thread) the *VAST* majority of the Star Wars lore comes from the Westend d6 game itself then the novels, then videogames, then the comics, then the movies - in that order. I agree, using the movies alone is not going to do a lot for campaigning unless you want retread the movie-plot (boring imo).

RPGPundit

Yeah, I guess it is still too early to really have a fleshed-out world. Unless as a GM you were to speculate a bunch of stuff that might not end up fitting with the later movies.
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hedgehobbit

Quote from: RPGPundit;876049Unless as a GM you were to speculate a bunch of stuff that might not end up fitting with the later movies.
Speculating is exactly what WEG did. You've got two years before the next movie. That's enough time to run a short campaign.

Christopher Brady

Quote from: hedgehobbit;876058Speculating is exactly what WEG did. You've got two years before the next movie. That's enough time to run a short campaign.

The key difference was that WEG had a wider net of what was 'canon' and what wasn't.

Now, whatever you do, don't even bother using the films, just make shit up!  Because unless it's the Clone Wars and Rebel Cartoons or the movies, it ain't canon.
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Armchair Gamer

Quote from: Christopher Brady;876062The key difference was that WEG had a wider net of what was 'canon' and what wasn't.

Now, whatever you do, don't even bother using the films, just make shit up!  Because unless it's the Clone Wars and Rebel Cartoons or the movies, it ain't canon.

The new policy is that everything published under the aegis of the "Story Group" is canon. That includes the films, the TV series, all the new Marvel comics, and the novels from Summer 2014 onwards.

Old One Eye

Quote from: Armchair Gamer;876067The new policy is that everything published under the aegis of the "Story Group" is canon. That includes the films, the TV series, all the new Marvel comics, and the novels from Summer 2014 onwards.

I definitely would not want to run a game for players to whom those two sentences matter.