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SLA Industries

Started by Biscuitician, August 12, 2017, 02:11:39 PM

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Just Another Snake Cult

It did a good job of capturing that uniquely U.K. and hard-to-define 2000 AD vibe.

The recent miniatures produced for the game look really cool.
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Simlasa

I liked the setting and the art for SLA but never was quite sure what you were meant to do in it besides combat. It's a very dystopian place where it seemed like violence could break out any/every moment.
It would probably be a better subject for a miniatures skirmish game.

The Exploited.

Quote from: Nexus;982353How difficult would it be to port into a different system?

Actually, I don't think it would be that hard to do.

There's nothing too mind bending involved with the game itself. There was a free and fairly decent conversion for Savage Worlds knocking about (it was unofficial of course). But it was quite thorough. I can send it to you if you like.
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\'Attack minded and dangerously so.\' - W. E. Fairbairn.

The Exploited.

Quote from: Simlasa;982430I liked the setting and the art for SLA but never was quite sure what you were meant to do in it besides combat. It's a very dystopian place where it seemed like violence could break out any/every moment.
It would probably be a better subject for a miniatures skirmish game.

I thought the same until I played it. There's very little guidance in the rules about how to actually play the game (and not in a good way like some odeliberate settings). I think that and Kult were the only two games that I was ever intimidated to actually GM.

I think if reworked and clarified it would be one of the best RPGs around. It has such huge potential! But it's also a bit like Marmite... You love it or hate it. However, I'm very surprised that the creator Dave Allsop has not tried to go the kick starter route. But anyway...

Long live the Necanthropes!
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\'Attack minded and dangerously so.\' - W. E. Fairbairn.

Simlasa

Quote from: The Exploited.;982438Long live the Necanthropes!
Yes. Despite never running it a written I did steal a LOT of bits from it and the Ebons and Necanthropes have seen a lot of use.

Biscuitician

This game has, as a whole, always fascinated me. I never got to run it.

I wonder if you could fix it up with some hints from Paranoia:

So, your default PC is a SLA operative of some kind, but also has a connection to an outlaw group of some kind. Perhaps the Psyker Underground, the Mutant Railroad, a Rival small corp, alien race, or Free Mars Jihadists. Each of these has an agenda that comes necessarily into conflict with your job with SLA.

What then happens is that you get your corporate objective: defeat rival forces on Planet X - but you also have to manage your conflicting interest who, for instance, wants the datachip in Planet X's leader's brain. If you do that, you earn XP for your outlaw agency. But you also take 'corporate damage', representing you acting against the interests of your boss. Take too much of this and you risk getting discovered.

The only problem is that given how powerful SLA is, i still see no method for overthrowing them. It'd be lik eplaying Paranoia straight and with the possibility you can overthrow Alpha Complex and The Computer (where the point is to play Paranoia for laughs).

Simlasa

Quote from: Biscuitician;982518It'd be lik eplaying Paranoia straight and with the possibility you can overthrow Alpha Complex and The Computer (where the point is to play Paranoia for laughs).
Weren't there always options for playing Paranoia straight? It's the way I'd rather play it (though it would probably still be darkly funny).

TrippyHippy

Quote from: Simlasa;982525Weren't there always options for playing Paranoia straight? It's the way I'd rather play it (though it would probably still be darkly funny).
The concept of straight Paranoia was really coined with the release of XP. In previous editions, there was scope to interpret it as a straight game, and it could always be described as a dark satire, but really it's always had a silly element to it and was definitely considered a vehicle for comedy roleplaying.
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Thornhammer

There isn't really a "defeating" SLA Industries - root around for the SLA Industries writer's bible.  It's about 30 pages and gives you the deep background on the game, what it calls The Truth.

Reaction to reading it is heavily mixed.  I have come to like it over the years, but on first read for a lot of people it's "throw the book against the wall" material.

The Exploited.

Quote from: Thornhammer;982621There isn't really a "defeating" SLA Industries - root around for the SLA Industries writer's bible.  It's about 30 pages and gives you the deep background on the game, what it calls The Truth.

Reaction to reading it is heavily mixed.  I have come to like it over the years, but on first read for a lot of people it's "throw the book against the wall" material.

Ha ha... Exactly... That's one of the reasons that nobody can do anything against SLA. :)

Personally, I thought it was a total cop out. Most people who play it just ignore 'the truth' and do their own thing. I believe that Dave Allsop was going to change that after all the heat he'd received. I won't say anything though as it contains a major spoiler. :)
https://www.instagram.com/robnecronomicon/

\'Attack minded and dangerously so.\' - W. E. Fairbairn.

Dumarest

Quote from: Simlasa;982525Weren't there always options for playing Paranoia straight? It's the way I'd rather play it (though it would probably still be darkly funny).

Paranoia actually only works well if played straight. It's like the Adam West Batman. Nothing about it would have been funny if all tbe characters weren't taking it seriously.

Biscuitician

Quote from: Thornhammer;982621There isn't really a "defeating" SLA Industries - root around for the SLA Industries writer's bible.  It's about 30 pages and gives you the deep background on the game, what it calls The Truth.

Reaction to reading it is heavily mixed.  I have come to like it over the years, but on first read for a lot of people it's "throw the book against the wall" material.

I'm aware of it. It's just stupidity incarnate.

Nexus

Is this the game where the big twist is

Spoiler

The entire setting is the dream of a child?
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Dumarest

Quote from: Nexus;982757Is this the game where the big twist is

Spoiler
The entire setting is the dream of a child?

ST. ELSEWHERE : THE ROLE-PLAYING GAME?

Tell me that's just a joke.

Nexus

Quote from: Dumarest;982760ST. ELSEWHERE : THE ROLE-PLAYING GAME?

Tell me that's just a joke.

I'm not sure. I remember hearing that but it could have been someone talking out of their ass or I'm mistaking another dark cyberpunkish game for another.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."