Hopefully this is what you mean:
Roofolk:
Nu: 1-50, HD: 2/ 1+4, AC: 4, St: 10/7, In: Average/Average, W: 11/11, De: 12/12, Co: 11/10, Ch: 12/14, Mo: 12/8 (males have 18 if females and young are threatened, females have 18 if young are threatened), Mv: 40', Au: Low
Normal Attack: 1-6 // 1-4
Special Attacks: None
Special Defenses: None
These are larger (5' males 4 1/2' females) intelligent wallaroos, nomadic herbivores who roam grasslands and lightly wooded areas, in a number of ways they are like leofolk but roam larger areas.
Roofolk do not have territories as such, but do consider areas they have roamed for generations to be "theirs" as far as the right to be there. Roofolk areas do overlap but meetings are happy among their tribes and they enjoy games and exchanging news when this occurs.
Being nomadic, roofolk possessions are what they can carry easily. Like leofolk they have lightweight but strong dome tents that can be quickly set up or taken down.
Unlike azuralupins or leofolk roofolk are not fierce fighters and generally count on their considerable speed to avoid conflict. If forced to fight they used ranged weapons, preferring non-lethal alchemic attacks. Up close they use shields effectively and special extending/retracting spears tipped with knockout drugs.
Their alignments are generally neutral with good tendencies. They abhor killing. Their demands from life are rather modest: enough food, sunshine and rain in measure, companionship, and safety; running through the grasslands is sheer joy to them.
Although more primitive than others they are literate and have excellent knowledge of their environment and all within it. They will subtly plant seeds in one place and by the time they return the food will be ready for harvesting, yet they do this in a way that is difficult to detect.
Roofolk society is tribal and simple, pretty much patriarchal although rules are few and government is generally not needed; they usually have a chief and several sub-chiefs. Teaching literacy and herbal lore is generally done by females, who are superb parents and skilled at healing. Auramancers may exist among them, albeit low or mid-level.
They like azuralupins and admire their ability to outrun them; leofolk make them nervous but the leofolk's customs and laws forbid them from harming those such as roofolk, especially as the latter are not hostile and indeed the two coexist peacefully- although the leofolk's carnivorous ways do distress the gentle herbivores. Note that the hatred leofolk have for slavery and cowardice means that anyone attacking or attempting to enslave roofolk may well bring down the fury of these fierce feline beings or, worse yet, any azuralupins who might be nearby.
If under determined attack adult males will fight the aggressors as best they can while females flee with the young. A large army of slavers once attacked a tribe of roofolk and killed or captured all the adult males, managed to capture the females and young, but while leading the pathetic captives away the slavers suddenly found themselves ambushed by furious leofolk and two azuralupins who were visiting the leofolk- although the slavers outnumbered their opponents at least ten to one they were quickly and ruthlessly killed to the last after which the surviving roofolk were cared for and escorted safely to where another tribe took them in. Note that the attack was so swift and final the slavers never had a chance to harm or use any of their captives as hostages.
It was believed although never proven that the roofolk captives were to be used in arena games in Venesha as cruel comedy. On the rare occasions roofolk do visit Venesha they are always escorted by azuralupins or some other strong race, on one occasion by a dozen of The Seven Noble Realm's elite guard under orders from the king himself.
Curiously enough another time years before a large force of heavily-armed slavers was taking some roofolk to The Nine Caverns of Tyranny and Torment via the outskirts of The Evilrun- a lone Riverlord appeared and, without saying a word or using any weapon, within seconds slaughtered (the only word for it) the slavers and the grey hags leading them, then led the captives to a place on the outskirts of the deadly region where a large group of adventurers from The Othersrealm happened to be so they would be returned to their homeland. At no time did the Riverlord ever say anything and to this day nobody knows why he did this. Nobody was stupid enough to ask.
Roofolk alignment can be considered neutral good.
Hey, my game will likely never get off the ground so maybe someone can use something here...