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Skill-based fantasy systems

Started by woodsmoke, April 28, 2015, 04:57:52 PM

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tenbones

I'd throw in Talislanta as a skill-based system that's worth looking at. You can use the system setting neutral pretty easily if you pick up the OMNI-System book.

I'd just stick with Talislanta 4e. (And it's FREEEEEEEEEEEE).

Brad

#121
Quote from: tenbones;830529I'd throw in Talislanta as a skill-based system that's worth looking at. You can use the system setting neutral pretty easily if you pick up the OMNI-System book.

I'd just stick with Talislanta 4e. (And it's FREEEEEEEEEEEE).

I have 2nd, 3rd and 4th...do you know if 5th is worth playing?

EDIT: Nevermind, reply in your Talislanta thread because that makes more sense.
It takes considerable knowledge just to realize the extent of your own ignorance.

arminius

Quote from: Bilharzia;830512I wouldn't call it a 'skills-based system', it's an attribute-based system, if it is 'skills-based' it's not a good example of one. It may be of course a great game, I remember playing it as a simple but limited game, great for what it is and quite clearly a proto-Gurps system.

If you never touch In The Labyrinth, then TFT is attributes-based. With ITL, it becomes skills-based, or closer to skills-based. Experience is still spent directly on raising attributes (but with a pretty strong diminishing returns). However your IQ governed how many points of talents you could have. Talents had varying costs and sometimes prereqs. If you had a talent, you could use it successfully on a roll under the appropriate attribute--usually Dex or IQ.

The interaction of selecting spells for non-wizards, or talents for wizards, is straightforward--basically it could be done but would cost more IQ.