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Author Topic: astonishing swordsmen & sorcerers of hyperborea  (Read 2296 times)

TheShadowSpawn

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Re: astonishing swordsmen & sorcerers of hyperborea
« Reply #30 on: July 02, 2021, 06:23:15 PM »
I think he has been working on all these edits for a while, so I'm hopeful that the date is accurate.

Steven Mitchell

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Re: astonishing swordsmen & sorcerers of hyperborea
« Reply #31 on: July 02, 2021, 09:35:34 PM »
I don't mind a sprinkle of "weird science" and that kind of thing every now and then, but it is not my favorite aspect of sword and sorcery.  (Didn't care for Expedition to Barrier Peaks, for example.)  How far does ASSH go in that vein?  For those that have done both, how would you compare it to DCC for the "weird" aspect?


Chainsaw

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Re: astonishing swordsmen & sorcerers of hyperborea
« Reply #32 on: July 11, 2021, 10:41:32 PM »
Quote from: oggsmash
Anyone here run/play this?
I've run/played it a bunch and written a couple of modules for it.

Quote from: TheShadowSpawn
As far ascending AC, it is quite easy to just say that a characters FA (Fighting Ability) is their base attack bonus, and just flip the game's armor class.
Yep.

Quote from: TheShadowSpawn
The one thing that kept me away from ASSH for a long time was convoluted initiative system. Its actually fairly easy but its presentation wasn't intuitive at all.
Yeah, as you point out, it has been simplified and clarified. I don't think it will confuse anyone anymore.

Quote from: Steven Mitchell
I don't mind a sprinkle of "weird science" and that kind of thing every now and then, but it is not my favorite aspect of sword and sorcery.  (Didn't care for Expedition to Barrier Peaks, for example.)  How far does ASSH go in that vein?
You can usually ignore it if you want, as it mostly manifests as rare treasure ("ancient technology") and strange/forgotten devices/machines in some very remote locations in certain modules. There aren't any classes/abilities that depend on it or feature it and it's not common to daily life. You might find a radium pistol buried in an ancient Atlantean's lost tomb, for example, but the local town guard isn't packing heat.
« Last Edit: July 11, 2021, 10:55:06 PM by Chainsaw »

PencilBoy99

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Re: astonishing swordsmen & sorcerers of hyperborea
« Reply #33 on: July 12, 2021, 09:51:28 AM »
Is there something about the game that would prevent the authors from offering a 1 page set of conversion instructions for Ascending AC. I know OSE does something like that.

PonchoGoblin

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Re: astonishing swordsmen & sorcerers of hyperborea
« Reply #34 on: August 02, 2021, 03:30:32 PM »
Is there something about the game that would prevent the authors from offering a 1 page set of conversion instructions for Ascending AC. I know OSE does something like that.

Not really, but after reading the second edition (barely started running it, got excited for the kickstarter) it seems that when you actually look at the Fighting Ability table it is pretty much just a lengthy write-up of target 20. That is, unless I have my math horribly wrong? Either way conversion wouldn't be hard

Edit: also compared to the 2e charcoal art for the classes, the 3e class art by Diogo Nogueira looks really... bad, at least for my tastes. The charcoal art gave a lot more of a gritty feel to the classes. Doesn't help that the new art doesn't seem to differentiate any of the classes in any way and detracts from a lot of them (notably the pyromancer art)
« Last Edit: August 03, 2021, 12:58:38 PM by PonchoGoblin »
Forever GM that owns way too many books.