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Sine Nomine Publishing: Wolves of God Coming in October

Started by rocksfalleverybodydies, September 07, 2019, 09:39:18 PM

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rocksfalleverybodydies

(NOTE:  Not trying to shill as I know there are other members who have expressed positive views on his work.  More an FYI)

Any fans of Stars Without Number, Godbound, Silent Legions etc. may be happy to hear Crawford is going to be doing a Kickstarter for his new rpg "Wolves of God"
I do think he is one of the more accomplished OSR authors out there so I'm pretty excited to hear more about it.

Got this from DTRPG since I'm subscribed to his updates:

Quoted from the email:

"Munificent patron,

Listen! A cold shadow groans on the October horizon. It is a promise of iron and winter, a tale of fire-lit halls and raucous song, of sweet mead-horns and the bitterness of a conquered land. It is a tale of a time-dimmed people and the savage heroes who dared to rise above a dark age.

It is Wolves of God, a low-fantasy game of 710 AD England, of the mighty heroes of the Anglo-Saxon tribes and their barbaric dominion over the ruins of once-great Roman Britain. The scribes race at their pages and the illuminators labor over their craft as I prepare for you the Kickstarter for this new game, to commence in early October. Attend now to learn what finely-forged tools await you in its pages.

An old-school style game system fully compatible with Stars Without Number and useful with other OSR games.
A low-fantasy historical setting based on the realities of the age and its people, useful for any group that wants to set adventures in the historical wilds of a conquered England.
Classic Sine Nomine system-neutral GM tools built to help the aspiring game master build appropriate adventures and conflicts in a sandbox England bursting with opportunities for heroism.
Specific Sine Nomine tools for building minsters, constructing ruined Roman cities, fashioning the sinister halls of hidden Roman Arxes, and handling the perils of wilderness adventuring.
Special focus on elements of Anglo-Saxon society that might need extra help for a GM to understand, including the role of holy minsters, the relations between a lord and his beloved companions, and the hard pragmatism of Anglo-Saxon law and rulership.
Tools for PC rulership, warfare, and intrigue among the myriad ealdormen and lords of the land.
A gazetteer and map of England of use to any GM who cares to set a historical game there.
Attend carefully to these missives, generous reader, for I will announce the Kickstarter's commencement here sometime in early October, with eventual POD and PDF copies fulfilled by the cunning wrights of DriveThruRPG. Patrons will have full access to the rough draft of the game from the moment they pledge, in the customary Sine Nomine Kickstarter style, and you'll be able to hit the ground running your barbaric adventures within hours of its start.

And now back to the scriptorium, to continue the refinement and preparation of the work. May it meet with your approval, benevolent patron.

Kevin Crawford"


Looking forward to seeing how it pans out.

Rhedyn



danskmacabre

I don't really play RPGs anymore, but I might get it for old times sake and a good read.

wmarshal

Very much looking forward to this. Even if I don't wind up playing Wolves of God directly Kevin Crawford's material is quality, and I can easily imagine using this to help flesh out another campaign set in a similar time frame. Supposedly Deadlands Dark Ages is supposed to come out in 2020 covering a similar time frame. I love Savage Worlds and Deadlands, but sometimes they seem a little light on setting details.

Melan

I do hope it contains plentiful GM support material - one of Kevin's main strengths.
Now with a Zine!
ⓘ This post is disputed by official sources

nope

I see my wallet will be even lighter soon. I don't run OSR but Kevin works wonders with those GM tools.

Heavy Josh

Count me among those who plan to never set foot on the British isles in 710, but still plan on buying this. I am sure the GM tools and alternate approaches to character generation will be easy to port over to something else.
When you find yourself on the side of the majority, you should pause and reflect. -- Mark Twain

Chainsaw


Snowman0147


SavageSchemer

Quote from: Heavy Josh;1103032Count me among those who plan to never set foot on the British isles in 710, but still plan on buying this. I am sure the GM tools and alternate approaches to character generation will be easy to port over to something else.

I was just reading the sister thread to this over at TBP. Kevin made a comment about being able to use it to represent any occupied barbarian setting. Another comment latched onto that and mentioned using it to generate adventures for use with Glorantha. That's an idea I could get behind.
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

Spinachcat

I don't know if I'd play Wolves of God as is, but hot damn you know that GM tools are going to rock.

S'mon

Quote from: Spinachcat;1103075I don't know if I'd play Wolves of God as is, but hot damn you know that GM tools are going to rock.

It would work well with the post-Fall of the Bright Empire milieu (Southland?) in Rob Conley's Points of Light - basically a 5th/6th century Western Roman Empire after the Visigoths have broken it.

Armchair Gamer

I'm not the biggest fan of the OSR, but some of the more bespoke games out there have caught my eye, and reading the first part of the 0.9 draft and Kevin's reply to a somewhat irritating question on TBP have pretty much sold me on this one. :)

Aglondir

Quote from: Armchair Gamer;1103268I'm not the biggest fan of the OSR, but some of the more bespoke games out there have caught my eye, and reading the first part of the 0.9 draft and Kevin's reply to a somewhat irritating question on TBP have pretty much sold me on this one. :)

I wonder if this might be the point that SJWs turn on him. The setting for Wolves is way off from Seattle Renn Faire. It will be interesting to see if they are content to live and let live, or if it will trigger a struggle session. There was already an attempt a few years back on TBP to accuse Crawford of racism (or insensitivity) towards Polynesian cultures for Red Tide. Thankfully it was shot down quickly. But that was before the "D&D is Colonialist" nonsense.