Hi, LiferGamer.
I've got the opportunity to be a player in an upcoming campaign, and I realized after we had the 'session 0' that I missed asking some things. So I made a thing. I've decided to start pouring some effort into Youtube again, and I'm enjoying it. Now that I've released into the wild, I'm going to toss my 10 points out, and y'all can tell my what I missed:
(Some of this is cut and paste from my script.)
- Define "Adventurers" - working for the authorities, free-roaming mercenaries or divinely appointed champions? Widely welcome heroes for hire or barely tolerated useful outsiders?
I think there's a big set of questions that's either part of this or with this is what adventures are going to be like. Thinking back over my different fantasy campaigns:
One was set in the middle of a world apocalypse as the surface world was taken over by dragons, in a genre a bit like "Walking Dead" where the PCs are traveling with the survivors of civilization, trying to find a place to live.
One was high fantasy where the PCs were trying to re-establish a long-lost temple, fighting against forces opposed to it.
One was a steampunk game where the PCs were on the run - going to different spots on the globe in their airship, uncovering the story behind a big conspiracy.
One was in an alternate timeline of Middle Earth, where the characters are helping the fight against Sauron in a different way.
One was set in Harn, where the PCs were missionaries setting up the first temple to their god in a new city.
I think it's hard to capture the vision differences in a bunch of questions, but I can think of some key points, like:
- Will PCs mostly be wandering around the wilderness fighting monsters and looking for treasure? Or tactical action between different factions? Social intrigue? Some mix?
- Will adventures be about taking missions? Or going to locations and interacting with whatever is there?
- Are adventures going to be largely fixed in nature, or more open-ended?