Would a nearly done system in playtest for which I will provide free pdfs of the rules in trade for any feedback count as “in print”?
It’s set up as a “big damn heroes” kitchen sink because it’s easier to remove elements you don’t want than to add ones you do. The result being you can run the standard fantasy races up through building your own beastmen or mutants to unicorns, giants, fairies and dragons as PCs (or just say “human only” if that’s the campaign you want).
It’s also designed to be able to run a no magic setting just by dropping a couple of classes and backgrounds with non-casters having plenty of options to customize and distinguish themselves from each other.
There’s a whole section of optional rules to run it as zero-to-hero, randomly assigned attributes, species and backgrounds, use skill points, different approaches to leveling, adjusting the dice rolled, theatre-of-the-mind rules, etc.
It also has full from the ground up creation rules for custom monsters, traps, vehicles and structures so you can tailor your setting details as you wish (its also got a couple hundred pre-built monsters, lots of traps, etc... it’s not a toolkit system, it’s just got toolkits built in because there’s no way a ruleset can cover everything).
The only absent area of the ruleset currently is the GM advice section... the bulk of which is aimed at first time GMs and includes a “Region creation guide” that includes a bunch of tables to choose or roll for to build up a plausible campaign region (not a whole world... for that just keep adding regions).
Since that’s something experienced GMs don’t particularly need rules for the system is ready to play with only fairly minor tweaks coming in at this stage as unexpected interactions are uncovered.
The setting can also handle science-fantasy pretty well out of the box. The Mystic class can easily be psychics (there’s even a sidebar about it), golems become droids, beastmen and mutants become aliens, projectors can double as blasters, and the vehicle creation rules include flying machines, submersibles and even walking tanks with articulated arms.
If that sounds like something that would interest you, PM me. The only cost is any feedback you wish to give (and I appreciate negative feedback almost more than positive... I can’t fix what’s broken if I’m not aware it’s broken).