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Ryan Dancey on rpg design and when to use d20

Started by Balbinus, April 25, 2007, 08:47:44 AM

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Seanchai

Quote from: AkrasiaI wonder how broadly he understands 'd20'.  Would it include games like True20 and C&C?

As I recall, very broadly and so, yes, it probably would.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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Seanchai

Quote from: flyingmiceNever argue with a reviewer. If there are factual differences, politely point them out, but everything else is a matter of taste, and people's tastes differ.

Hallelujah!

Quote from: flyingmiceAdvertising doesn't sell games. Advertising gets your name out there, but only word of mouth sells games - and that includes reviews.

I agree to a point. But one of things that RPG advertisers fail to do is put the product into context for the consumer. RPGs are a luxury product, not a necessity, thus you have to tell the consumer why he should pick up your product and what kind of experience he'll have with it. Think car commerical.

Quote from: flyingmicePopular games are popular for a reason. If you can't see it, then you aren't looking at it properly.

'nother freaking hallelujah!

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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Seanchai

Quote from: NicephorusI think this is why all the "game X sucks, my game Y is better" promotions fail.  Players of X don't think it sucks, so they're insulted and turned off.  People who don't play X assume it's like X so don't bother to look at it.

Or, worse yet, include it in the game itself.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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