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Running Mythras advice

Started by Llew ap Hywel, March 19, 2017, 07:53:39 AM

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Llew ap Hywel

I have all the Mythras books but Xoth and those adventures sound like winners so I'll pick those up. And maybe that Savage North, any good?

I'm going to homebrew as I like to adapt to what my players like and want but that doesn't stop me taking inspiration from good material. And I'm not above lifting a few elements :D

That generator has now been saved, that will come in handy.
Talk gaming or talk to someone else.

Llew ap Hywel

Quote from: CRKrueger;952754As far as Magic goes, you need to decide which of the magic types you are going to use and then decide whether you are going to try and also splice in other kinds from other compatible sources.  Then take a look at options for Magic Point regeneration.  How often casters can cast and if there are any downsides to magic use makes a huge difference.

This is something I'm going to have to think about as I have a player that pretty much alway plays magic users, doesn't need to be the most powerful but just loves that arcane art.
Talk gaming or talk to someone else.

Llew ap Hywel

Quote from: CRKrueger;952741As far as pitfalls/suggestions go, I'd follow a lot of what Asen said.  Simply forget about the PCs at first, and work on worldbuilding, develop all kinds of Religions, Magical Orders, Monastic Temples, Thieves Guilds, Merchants Guilds, etc... to give players ties to the setting through the Cult system.

Then decide on for your campaign, what are the various skill levels going to be and how rare will they be.  For example, I defined the following skill levels.
  • Novice Skill Level / Cannon Fodder Troop Quality
  • Amateur Skill Level / Boot Camp Troop Quality
  • Competent Skill Level / Green Troop Quality
  • Professional Skill Level / Seasoned Troop Quality
  • Expert Skill Level / Veteran Quality
  • Master Skill Level / Elite Quality
  • Legendary (same for both)
  • Mythic (same for both)
  • Godlike (same for both)
Once you do that, then you can assign skill ranges to each category.  Then you know the top and bottom range for your campaign.  Then just decide for each group (like Zingaran Freebooters) what the average of different types of NPCs are, then start populating things.

It should be up to the players to try and figure out whether they should assault the Blind Pig, headquarters of the Guts for Garters gang by kicking in the door, drugging their ale, sending over some whores to wear them all out, or sneaking in and slitting throats.

I don't use the Mook Rules, I just play the NPCs accordingly.  If you're talking about a city campaign, hardly anyone is wearing armor, so a good hit with a sword or staff usually means someone is out or probably isn't going to want to continue.  Also, most thugs/gangers/henchmen/whatever aren't going to want to chase PCs across the city because of the chance of running into guards or sprinting into someone else's territory, so if the PCs play smart in trying to get away, every combat doesn't have to be a do or die and every chase doesn't have to be the hour long escape from Goblin-Town.

There's a thread where we were talking specifically about Mythras Conan here.

Pretty much saving this post.
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Spinachcat

Quote from: HorusArisen;952704How do you stop a group of long time D&D players getting their characters killed? I'm a little concerned about putting them off the system by having them treat every encounter like their playing D&D.

I run Stormbringer, not Mythras, but its DNA is D100 / RuneQuest. As others have mentioned, run a sample combat or two with the players. Let them get mashed and then talk about it.

The issue is less IF your players can change their style, but IF they want to. Only they can answer that. I find that GMs need to find players to fit the game. Not every RPG is going to work for every group.

Hermes Serpent

The mention of Mongoose's Runequest : Vikings above needs to be updated  to Vikings of Legend, still by Mongoose though.http://www.mongoosepublishing.com/rpgs/legend/legend/vikings-of-legend.html
also available as a pdf from http://www.drivethrurpg.com/product/99304/Vikings-of-Legend?term=legend+mongoose&test_epoch=0

Llew ap Hywel

Quote from: Spinachcat;952813I run Stormbringer, not Mythras, but its DNA is D100 / RuneQuest. As others have mentioned, run a sample combat or two with the players. Let them get mashed and then talk about it.

The issue is less IF your players can change their style, but IF they want to. Only they can answer that. I find that GMs need to find players to fit the game. Not every RPG is going to work for every group.

We've played a variety of different games over the years so they are flexible but D&D tends to be the predominant game so does affect their play style . Still it's a good group :)
Talk gaming or talk to someone else.

Llew ap Hywel

Quote from: Hermes Serpent;952814The mention of Mongoose's Runequest : Vikings above needs to be updated  to Vikings of Legend, still by Mongoose though.http://www.mongoosepublishing.com/rpgs/legend/legend/vikings-of-legend.html
also available as a pdf from http://www.drivethrurpg.com/product/99304/Vikings-of-Legend?term=legend+mongoose&test_epoch=0

Does it contain the same advice?
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Hermes Serpent

AFAIK Vikings of Legend is the same as Runequest Vikings but has any references to MRQII replaced by Legend.

Llew ap Hywel

Quote from: Hermes Serpent;952822AFAIK Vikings of Legend is the same as Runequest Vikings but has any references to MRQII replaced by Legend.

Cool, thanks
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Llew ap Hywel

Just grabbed Vikings, is the gladiator book also worthwhile?

How importable are the Arcadia supplements?
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Hermes Serpent

Blood magic is another Pete Nash production but is printed from an incomplete manuscript AFAICT as it's missing bits like a map for the adventure in the book but it has some interesting stuff/concepts.

Llew ap Hywel

Quote from: Hermes Serpent;952852Blood magic is another Pete Nash production but is printed from an incomplete manuscript AFAICT as it's missing bits like a map for the adventure in the book but it has some interesting stuff/concepts.

It was mostly the magic I was thinking of not so much the adventure. Just curious really.
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Pete Nash

Quote from: CRKrueger;952733If you want dark, savage and decadent...
I'm surprised you didn't mention Monster Island. Thanks to my predilections its pretty much the most savage sandbox out there... ;)
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Baulderstone

Quote from: Pete Nash;952875I'm surprised you didn't mention Monster Island. Thanks to my predilections its pretty much the most savage sandbox out there... ;)

Man. We all dropped the ball on that one. Three pages into the thread and none of us mentioned it. That really is the must-have Mythras book if you want a dark pulpy vibe to your game. Even if you don't use the setting as is, it is full of setpieces, monsters and magic bits that you can use to sprinkle any campaign with vile corruption.

Llew ap Hywel

Got it and will be pulling generously from its monstrous depths.

Have to say this entire thread has been three pages of solid advice and recommendations :)
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